The support from staff and students from other years on Games Design has created a community in which everyone can share strengths, skills and improve on their weaknesses.Aoife
Games Design teaches you the key technical and creative skills needed to produce indie videogames for computer, mobile and console.
You’ll gain an in-depth knowledge of games-design tools (such as GameMaker Studio), design and development processes, aesthetics, and the relationships between industry, players and designers.
The course is taught in the Daphne Oram building, our exciting new Creative Arts facility, where you’ll have access to industry-standard software to produce a range of games.
Dr Alan Meades, an internationally renowned games scholar, leads a team of games industry practitioners and academics who are all as passionate about gaming as you are.
Games are a vital component of modern society. We play console and computer games to relax at home, mobile phone games and apps to fill the time during our daily commutes, and tabletop and card games at social gatherings.
A typical offer would be 88-112 UCAS Tariff points.
During Year 1, you'll develop the skills essential to games design, including a rapid introduction to coding and scripting, and games design software.
The academic year is split into two semesters. Semester 1 focuses on introducing new ideas and concepts such as games design tools, game histories and employment skills for creative careers. It is in the first semester where you'll be introduced to Game Maker Studio, Adobe Creative Suite software, the fundamentals of coding and scripting, and other games design tools.
Semester 2 focuses on further developing the skills from the first semester, through making assets and prototypes and working on a student-led games design project. For this project, you'll follow a set brief which will detail the aims and objectives of the game produced, but you'll have the freedom to propose and create a game that you devise.
Students on BA (Hons) Games Design are given a gaming laptop to ensure that they have the tools to design games while on and off campus. This helps students to play and study games, and many of our students play multiplayer games with their peers. The laptop is yours to keep at the end of the course.
Please note that the list of optional modules and their availability may be subject to change. We continually review and where appropriate, revise the range of modules on offer to reflect changes in the subject and ensure the best student experience. Modules will vary when studied in combination with another subject.
You'll typically be taught through a combination of technical and creative workshops, lectures, interactive seminars, individual tutorials, demonstrations, and exercises, though the balance between these elements will vary depending on the specific module content (such as the different balance between theory and practical delivery in a module).
This varied approach is designed to support you with learning how to use and apply software, but also to think about games design as a creative and commercial practice. There are times when working on projects is beneficial, and other times where listening to presentations from games designers and researchers will support your growing skills. You'll be asked to apply the skills you have acquired, generally in the form of a practical project (a game, a prototype, a demonstration, a presentation, written evaluation, or occasional essay). These become increasingly complex as the course progresses and your confidence and expertise increase. In addition, you'll be surrounded by a community of games makers, researchers, and players, and other creative practitioners. The expectation is that as a games design student you will actively seek out collaboration and input from staff and peers, and in doing so improve your work and contribute to the games design community. You'll typically have around 12 contact hours per week, however, your actual contact hours will depend on the optional modules you select.
You'll use industry-standard software, notably YoYo Games’ GameMaker, Unity 3D, Unreal Engine, 3D and 2D animation software and the Adobe Creative Suite, for much of your digital work. You'll have access to a wide range of specialist facilities such as screen printing, oversize print services, laser cutting and 3D printing throughout your course.
All courses are informed by the University’s Learning and Teaching Strategy 2015-2022.
It is expected that you'll spend 24 hours per week outside class time working on projects individually and in teams.
While your workload will shift in response to deadlines, you should see your studies as a full-time job of at least 36 hours per week.
The teaching team consists of highly qualified academics and practitioners with a wide range of expertise and experience.
Members of the teaching team are qualified to postgraduate level and are research-active. They have experience in delivering research-informed teaching. You should note members of the teaching team might change.
Guest speakers from industry as well as postgraduate students sometimes assist in teaching and assessing some modules. However, experienced academics teach the vast majority of lectures and seminars.
The course is led by Dr Alan Meades, an internationally renowned games researcher. Alan holds an MA by Research in Electronic Arts and a PhD in Game Studies. He wrote the 2015 book Understanding Counterplay in Video Games after spending five years studying hacking and modding communities on the Xbox 360. Alan is currently working on the Arcade Tales project (www.arcadetales.com/share), which tells the unheard history of the British arcade.
Games Design is ideal for anyone who wants to make games, even with no previous experience. We provide students with personal laptops for work and research and teach them valuable skills demanded by the games industry and beyond.Alan MeadesGames Design Programme Director
Games Design is assessed through the submission of practical assignments normally consisting of a practical response to a brief (such as a game), and a supporting set of materials (such as a PDF collection of sketches and planning, and/or a written or video-based evaluation). The requirements of each module will be made clear in their handbooks / briefs. There is one module per year that is assessed using essays, but this is primarily a practical degree programme. There are no formal exams. Each module contains several opportunities for 'formative' assessment also known as the “crit” for which you receive feedback from your tutor and peers.
Portfolio-based practical submission and essays will typically be used to assess the Games Design course. You'll be responding to a number of creative briefs that enable you to propose and develop solutions using the skills, approaches and disciplines that you deem appropriate. You are assessed against module-specific Learning Outcomes and School-level marking criteria which are made available to students during their studies.
You'll receive formative feedback on all practice assessments and summative feedback on end of module assessment hand-ins. Feedback is intended to help you learn and you are encouraged to discuss it with your module tutor. In addition to summative feedback (normally returned 15 working days after submission), you'll have frequent opportunities to present and receive feedback on your progress as part of the teaching.
A degree in Games Design would help you to enter the games design and development industry, which is a growth sector in the UK. The skills you develop on the course would also open up opportunities in advertising, marketing, events, museum and exhibition design, and the creative sector more generally.
It doesn’t matter what previous knowledge you have, this course builds everyone's skills from the ground up. Finding a course as supportive as this is incredibly difficult, and I feel that the course is really helping me to follow my dream to become a Games Designer.JamesGames Design student
Students testing the games they've designed on each other.
The 2021/22 annual tuition fees for this course are:
Tuition fees for all courses are payable on an annual basis, except where stated.
Please read the 2021/22 Tuition Fee Statement for further information regarding 2021/22 tuition fees and year on year fee increases.
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