The lessons are easy-going but thoroughly engaging and I’m really loving my course. Our tutors are very supportive of us, making our lessons more enjoyable.

Magdalena

    Overview

    Games Design teaches you the key technical and creative skills needed to produce indie videogames for computer, mobile and console.

    You’ll get a hands-on introduction to game engines, including GameMaker Studio, Unity and Ren'Py. You'll also study design and development processes, and learn about the relationships between players, the games industry, and broader culture.

    The course is taught in the Daphne Oram building, our exciting Creative Arts facility, where you’ll have access to all the software and tools necessary to produce innovative indie games.

    Why Study Games Design? 

    Games are a vital component of modern society. We play console and computer games to relax at home, mobile phone games and apps to fill the time during our daily commutes, and tabletop and card games at social gatherings.

    Learning to make games can mean future working in a major entertainment industry, or being at the cutting edge of a uniquely interactive form of artistic expression.

    Games Design develops your understanding of digital and non-digital games through making and studying them. As you do this, you’ll develop your creative and technical skills.

    You’ll apply these skills to make your own games in response to a variety of short-and-long creative briefs, some of these will be individual and others group-based. Through doing this, you’ll try your hand at various areas of game development, make the games that you want to make, and learn to work in an environment as close to the professional world as we can make it.

    Complete University Guide Subject League Table 2023

    1st in the UK for student satisfaction with the quality of teaching in the subject area of Art and Design.

      All about the course

      During Year 1, you'll develop the skills essential to game design and development, including a rapid introduction to coding and scripting, and games design software.

      The academic year is split into two semesters. Semester 1 focuses on introducing new ideas and concepts such as games design tools, game histories and employment skills for creative careers. It is in the first semester where you'll be introduced to the fundamentals of coding and scripting, and other games design and creative media tools, as well as being given a grounding in Games Studies theories and discussions.

      Semester 2 focuses on further developing the skills from the first semester, through making assets and prototypes and working on a student-led games design project. For this project, you'll follow a series of set briefs - solo first and then in small groups - which gradually introduce the process of iteratively designing and developing a game as part of a production team.

      Students on BA (Hons) Games Design are given a gaming laptop to ensure that they have the tools to design games while on and off campus. This helps students to play and study games, and many of our students play multiplayer games with their peers. The laptop is yours to keep at the end of the course.

      Entry requirements

      Qualification type

      Grades

      A Levels BCC
      BTEC DMM
      Access 6 Distinctions and 39 Merits
      International Baccalaureate 28 Points
      Combinations A combination of qualifications totalling 104 -112 UCAS points

      For more information on the IELTS (International English language Testing System) requirements for this course, please click here to visit our dedicated web page.

      More information about entry requirements.

      104-112
      UCAS Points

      Module information

      Please note that the list of optional modules and their availability may be subject to change. We continually review and where appropriate, revise the range of modules on offer to reflect changes in the subject and ensure the best student experience. Modules will vary when studied in combination with another subject.

      Core/optional modules

      How you’ll learn

      You'll typically be taught through a combination of technical and creative workshops, lectures, interactive seminars, individual tutorials, demonstrations, and exercises, though the balance between these elements will vary depending on the specific module content (such as the different balance between theory and practical delivery in a module).

      This varied approach is designed to support you with learning how to use and apply software, but also to think about games design as a creative and commercial practice. There are times when working on projects is beneficial, and other times where listening to presentations from games designers and researchers will support your growing skills. You'll be asked to apply the skills you have acquired, generally in the form of a practical project (a game, a prototype, a demonstration, a presentation, written evaluation, or occasional essay). These become increasingly complex as the course progresses and your confidence and expertise increase. In addition, you'll be surrounded by a community of games makers, researchers, and players, and other creative practitioners. The expectation is that as a games design student you will actively seek out collaboration and input from staff and peers, and in doing so improve your work and contribute to the games design community.

      All courses are informed by the University’s Learning and Teaching Strategy 2015-2022.

      It is expected that you'll spend 24 hours per week outside class time working on projects individually and in teams.

      While your workload will shift in response to deadlines, you should see your studies as a full-time job of at least 36 hours per week.

      The teaching team consists of highly qualified academics and practitioners with a wide range of expertise and experience.

      Members of the teaching team are qualified to postgraduate level and are research-active. They have experience in delivering research-informed teaching. You should note members of the teaching team might change.

      Guest speakers from industry as well as postgraduate students sometimes assist in teaching and assessing some modules. However, experienced academics teach the vast majority of lectures and seminars.

      The course is led by Dr Alan Meades, an internationally renowned games researcher. Alan holds an MA by Research in Electronic Arts and a PhD in Game Studies. He wrote the 2015 book Understanding Counterplay in Video Games after spending five years studying hacking and modding communities on the Xbox 360. Alan is currently working on the Arcade Tales project (www.arcadetales.com/share), which tells the unheard history of the British arcade.

      Games Design is ideal for anyone who wants to make games, even with no previous experience. We provide students with personal laptops for work and research and teach them valuable skills demanded by the games industry and beyond.

      Alan MeadesGames Design Programme Director

      How you’ll be assessed

      Games Design is assessed through the submission of practical assignments normally consisting of a practical response to a brief (such as a game), and a supporting set of materials (such as a PDF collection of sketches and planning, and/or a written or video-based evaluation). The requirements of each module will be made clear in their handbooks / briefs. There is one module per year that is assessed using essays, but this is primarily a practical degree programme. There are no formal exams. Each module contains several opportunities for 'formative' assessment also known as the “crit” for which you receive feedback from your tutor and peers.

      Percentage of the course assessed by coursework

      Portfolio-based practical submission and essays will typically be used to assess the Games Design course. You'll be responding to a number of creative briefs that enable you to propose and develop solutions using the skills, approaches and disciplines that you deem appropriate. You are assessed against module-specific Learning Outcomes and School-level marking criteria which are made available to students during their studies.

      Feedback

      You'll receive formative feedback on all practice assessments and summative feedback on end of module assessment hand-ins. Feedback is intended to help you learn and you are encouraged to discuss it with your module tutor. In addition to summative feedback (normally returned 15 working days after submission), you'll have frequent opportunities to present and receive feedback on your progress as part of the teaching.

      80% practical coursework
      20% essay

      Your future career

      A degree in Games Design would help you to enter the games design and development industry, which is a growth sector in the UK. The skills you develop on the course would also open up opportunities in advertising, marketing, events, museum and exhibition design, and the creative sector more generally.

      It doesn’t matter what previous knowledge you have, this course builds everyone's skills from the ground up. Finding a course as supportive as this is incredibly difficult, and I feel that the course is really helping me to follow my dream to become a Games Designer.

      JamesGames Design student

      Fees

      The 2022/23 annual tuition fees for this course are:

        UK** Overseas***
      Full-time £9,250 £14,500
      Part-time £4,625 £7,250

      Tuition fees for all courses are payable on an annual basis, except where stated.

      Please read the 2022/23 Tuition Fee Statement for further information regarding 2022/23 tuition fees and year on year fee increases.

      **Home (UK) Fees

      The fees above are for the 2022/23 academic year but may be subject to change following any announcements by the UK Government (approved by Parliament) regarding maximum Undergraduate tuition fee caps for 2022/23.

      In addition, the University reserves the right to increase all full-time and part-time Undergraduate tuition fees mid-course, in line with any further inflationary increase in the Government tuition fee cap which is approved by Parliament. The University will publish information about any changes to tuition fees on its website.

      ***Overseas Fees (including EU fees):

      Undergraduate Overseas tuition fees for International students are not subject to the Government’s regulations on maximum tuition fees.

      Students with an Overseas fee status will be eligible for an International student Scholarship fee discount of £1,500, which will be applied to all Full-time Undergraduate courses with a tuition fee of £14,500.

      Students with an EU fee status will be eligible for the EEA Transition Scholarship. Further details can be found here: https://www.canterbury.ac.uk/study-here/fees-and-funding/international-student-fees-and-funding

      Diamond Jubilee Scholarships and Bursaries

      To celebrate 60 years of transforming lives through education new cash bursary and scholarship opportunities are available for students starting a degree in September 2022. See full details.

      Regulated by the Office for Students

      The Office for Students (OfS) regulates Canterbury Christ Church University. The OfS is the independent regulator of higher education in England. It aims to ensure that every student, whatever their background, has a fulfilling experience of higher education that enriches their lives and careers. Further details about its work are available on the OfS website.

      Apply now

      Duration:

      3 years

      UCAS code:

      I600

      Location(s):

      Canterbury
      Apply via UCAS

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