creative-music-production-and-technology-570

BA single honours Music: Creative Music Production and Technology with Foundation Year

Year of entry

A number of our degrees are also offered with an additional foundation year (Year 0). Whether you are a school-leaver or someone considering returning to study but don’t have the entry requirements for your chosen subject, a foundation year course may be just what you’re looking for.

A foundation year is the first year of a four year programme which:

  • provides an introduction not only to study at University but also to your chosen subject
  • offers you a highly supportive environment where you can develop the self-confidence, knowledge, skills and understanding for further study.

Following the Foundation Year you may explore areas including:

  • studio production
  • software-based music production
  • composition and creative audio technology
  • music business and enterprise
  • Why study this subject?

This programme is designed for students with a background in music technology, sound recording, electronic composition and production, DJ technology or audio software development. You will be able to compose and produce music using the specialist facilities of the new Creative Arts building which include recording studios, mixing suites and Apple Mac labs as well as rooms equipped for rehearsals and dedicated music venues. You will have the opportunity to perform or exhibit your work in a range of contexts, such as performances, installations and websites.

Within the course you will develop your use of Apple’s Logic and Ableton Live, along with a range of other industry standard music software packages, in the production of music to a professional standard. You may explore areas including sampling and creative composition; sound design; record label management; music for media and film; audio for games and interactive media. You will be encouraged to collaborate with Commercial Music and BA Music students, along with students from other disciplines, such as Performing Arts, Drama and Media.

You will be taught by a dynamic team of tutors who are highly skilled musicians, including recognised industry music producers, creative technologists, songwriters, composers and performers with real world experience. With their expert guidance, you will master techniques that can be applied to a range of settings, from the stage to the club, to the art gallery, games console or mobile phone, covering a variety of approaches and styles. In addition, you can work with our in­ house record label C3U Records ( www.c3urecords.com). 

  • Why study this course at CCCU?

Situated halfway between London and mainland France, Canterbury is a UNESCO World Heritage city with a tradition of innovation in sound and music. In the 1960s and 70s, the city became famous for the ‘Canterbury Sound’, a form of progressive music bringing together pop, jazz, classical and electronic music, most famously associated with The Wilde Flowers, Caravan and Soft Machine.

Founder member of the BBC Radiophonic Workshop and trailblazing electronic composer Daphne Oram taught at the University in the 1980s, and we honour her legacy at CCCU with a new Creative Arts Building, an outstanding facility with recording studios and rehearsal spaces, a catalyst for the next generations of musicians, producers and sound designers.  This building provides many opportunities for musicians from diverse backgrounds to work and collaborate with each other, as well as with students from other courses based in the building, working in areas such as games design, photography and graphic design, for example.

Contemporary Canterbury is now bustling with musical life: a scene of internationally-recognised bands including Syd Arthur and Jack Hues and the Quartet; the Wintersound festival for new music and sound; Free Range, a weekly series of experimental music and poetry events; and the City Sound Project, featuring the best in urban music. Music at the University boasts a dynamic, internationally-active staff who have performed all over the world, including at The Sydney Opera House, The Hollywood Bowl, Le Poisson Rouge (New York City), Abbey Road Studios, Tate Modern, The National Theatre and for the FA Cup Final.

  • Top reason to choose this course

Our students have gone onto work with Sam Smith, win a BAFTA for innovative game sound, and win BASCA Composer of the Year for Sonic Art. In addition to the bustling music community, you will work alongside students specialising in Game Design, Radio, Film and TV, Dance, Drama and Technical Theatre, and have the benefit of the expertise of professional staff who regularly perform or run their own record labels, bands, ensembles or festivals. As well as the outstanding facilities in the Daphne Oram building, students will gain access to the St. Gregory’s Centre for Music (a beautiful professional concert space), the Maxwell Davies building (featuring number of rehearsal and workshop spaces) and the Coleridge Annexe (featuring a unique 15.1 speaker array for surround sound mixing) as well as the St. George’s Students’ Union gig venue.

Canterbury is a small city with a huge potential for you to make your mark. In short: we are starting a new Canterbury Sound - a brand new scene of creative musicians and producers - and we’d like you to be part of it. 

Course module structure
Year 1
Semester 1Semester 2
Computer Audio Production Essentials Studio Recording and Mixing
Sampling and Creative Composition Software Techniques 1
Music Technology and Culture Songwriting, Composition & Arranging
Year 2
Semester 1Semester 2
Creative Production Techniques Advanced Studio Recording and Mixing OR Software Techniques 2
Music Enterprise and Entrepreneurship Creative Sound Design
Live Sound OR Electronic Music Performance Media Music OR Commercial Songwriting OR Independent Creative Project
Year 3
Semester 1Semester 2
Creative Production Portfolio 1 OR Sound Art Creative Production Portfolio 2 OR Software Techniques 3
Options – two from list:
  • Independent Project A
  • Individual Songwriting
  • Film Music
  • Sound and Music for Games
Options – two from list:
  • Independent Project B
  • Film Music Portfolio
  • Music Business Futures
  • Creative Production Portfolio 2 (if not taking already)

YEAR ONE

In your first year you will take 60 credits of modules in each semester (120 credits in total). All of the modules are core in the first year. In semester 1 you take Computer Audio Production Essentials, Sampling & Creative Composition 1, and Music Technology and Culture. In semester 2 you take Studio Recoding and Mixing, Software Techniques 1 and Songwriting, Composition & Arranging.

YEAR TWO 

In your second year you will take 60 credits of modules in each semester (120 credits in total).  You take two core modules in semester 1 which includes Creative Production Techniques and Music Enterprise & Entrepreneurship, and one optional module in either Live Sound or Electronic Music Performance.  In semester two, you take a core module in Creative Sound Design, one option in either Advanced Studio Recording and Mixing or Software Techniques 2, and two options from Media Music, Commercial Songwriting or Independent Creative Project.

YEAR THREE 

In your third year you take 60 credits of modules in each semester (120 credits in total).  You take one module in either Creative Production Portfolio 1 or Sound Art in semester 1 and one module from either Creative Production Portfolio 2 or Software Techniques 3 in semester 2.  In addition you take two modules from Independent Project A, Independent Songwriting, Film Music or Sound and Music for Games in semester 1 and two modules from Independent Project B, Film Music Portfolio or Music Business Futures in semester 2.

We have a student run project record label.  You can listen to some of the releases here: www.c3urecords.com/releases

Our staff are all involved with professional practice as performers, composers, writers and producers.

We have a student run project record label.  You can listen to some of the releases here: www.c3urecords.com/releases

Our graduates are working in a range of careers.  Some of them discuss their experience since graduating here: https://blogs.canterbury.ac.uk/mpa/category/graduate-success-stories/

Creative Music Production is taught in the University’s new Creative Arts Building and has rehearsal spaces, practice rooms, Apple mac rooms and recording studios. You can find out more about the building here: https://www.canterbury.ac.uk/about-us/estate-master-plan/arts-building.aspx

Our staff are all involved with professional practice as performers, composers, writers and producers.

You can study French, German, Italian, Mandarin Chinese and Spanish as part of, or alongside, your course.

more info

Within the course you will develop your use of Apple’s Logic and Ableton Live, along with a range of other industry standard music software packages, in the production of music to a professional standard. You may explore areas including sampling and creative composition; sound design; record label management; music for media and film; audio for games and interactive media. You will be encouraged to collaborate with Commercial Music and BA Music students, along with students from other disciplines, such as Performing Arts, Drama and Media.

You will be taught by a dynamic team of tutors who are highly skilled musicians, including recognised industry music producers, creative technologists, songwriters, composers and performers with real world experience. With their expert guidance, you will master techniques that can be applied to a range of settings, from the stage to the club, to the art gallery, games console or mobile phone, covering a variety of approaches and styles. In addition, you can work with our in¬ house record label C3U Records.

Foundation Year Zero

As a student on a Faculty of Arts and Humanities Foundation Year course you will undertake 4 core modules introducing you to study in the arts and humanities and university level skills. 

Core Modules

Semester One

  • Life and Study 

A module introducing you to Life and Study at university, equipping you with the personal management skills you need to make the most of your time here. 

  • Understanding Arts and Humanities 

A module introducing research methods and key skills, such as academic writing, referencing, presentations and critical reading. 

Semester Two

  • Being Human

A module introducing modernity and how it is identified and researched. You will choose your own individual example of modernism, whether it be an object, a work of art, an idea or a piece of literature. 

  • School Core Module 

A module designed to equip you with the skills relating to your chosen subject area, providing you with a seamless transition to level 4/year one.   

Complementary Modules 

In addition you will be offered two complementary modules, one to be studied in each semester. For this subject you will study:

Semester One

  • Music Production Fundamentals 

You will be introduced to fundamental concepts of software sequencing and mixing and will learn basic skills in editing, arranging and processing audio content.

Semester Two

  • Music and Performing Arts in Context 

You will engage with the contextual issues around music and performing arts, including models of transmission and cultural influences from around the world.

Core modules

Year 1

Computer Audio Production Essentials (20 credits)

This module is designed to provide students with a grounding in the applications and techniques of MIDI, synthesis, audio recording and arranging. The module will focus on standard computer-based music recording and production methods and will relate specifically to the practical production of demo-format recordings required for the Semester 2 module Songwriting, Composing and Arranging.

Sampling and Creative Composition (20 credits)

This module is designed to introduce students to essential sampling and sound manipulation practices and the ways in which these techniques can be applied to creative work. Students, both individually and in groups, will create a portfolio of sound studies that focus upon specific sampling and audio manipulation techniques and will be encouraged to develop these processes in a larger sound work or composition.

Software Techniques 1 (20 credits)

Students will be introduced to a range of audio processes that are intended to develop a creative timbral awareness and provide a firm grounding in working with modular software environments. This fluency will be further developed in a sound study and reflected upon in a technical presentation.

Songwriting, Composition and Arranging (20 credits)

This module develops techniques in songwriting, composition and arranging. The module fosters the acquisition of practical skills needed for the creative industries, whilst stimulating students towards the development of an individual style via a creative portfolio. In addition to informing students about the industry conventions of songwriting, composing and arranging, the module also will develop awareness of (for example) extended harmony; ensemble textures and idiomatic instrumental techniques.

Studio Recording and Mixing (20 credits)

The aim of the module is to introduce students to the studio production environment, providing them with a further grounding in audio recording techniques, corrective and creative audio processing and audio mixing principles. Studio Recording and Mixing will expand on techniques discussed in Computer Audio Production Essentials, by focusing on common recording setups and placing emphasis on industry-standard sound production practices.

Music Technology and Culture (20 credits)

This module aims to provide students with an understanding of the historical and cultural context of various styles and genres within contemporary electronic music and sonic art. These will be considered by tracing the development of constituent sonic techniques and their relationship to current practices. In addition, recorded examples from each stage of development will be considered analytically in order to identify their salient characteristics and their relationship to other media and disciplines.

Year 2

Creative Production Techniques (20 credits)

The aim of the module is to build on the knowledge and skills gained within Computer Audio Production Essentials and Studio Recording and Mixing, by providing comprehensive coverage of the theory and practice of recording, sequencing, digital sound generation and post production processes. Students will have the opportunity to apply both industry-standard practices and creative approaches in the production of original material.

Music Enterprise and Entrepreneurship (20 credits)

This module aims to develop students understanding of the creative, technological and managerial elements of the music business as an industry, becoming aware of key areas of the sector and specific expectations related to employability and career development. It considers a wide range of music industry activities and career possibilities which may include focuses on music publishing, law & copyright, performance & recording management and the release, access and discovery of recorded music, for example.

Creative Sound Design (20 credits)

The aim of the module is to provide a substantial practical overview of studio-based approaches to sound design and electronic composition. A broad and diverse approach will be taken, emphasising the influences of dance music and film sound, academia, the avant-garde and the commercial music industry on the shaping of the contemporary studio composer, and students will be encouraged to reflect on these influences within their creative portfolio of works.

Likely optional modules

Year 2 options

Advanced Studio Recording and Mixing (20 credits)

Building on the skills acquired in previous performance modules this module further develops skills in performance through the study of a specialist instrument/voice.  The module focuses on the development of students as soloists or featured instrumentalists, with a continued emphasis on developing an understanding of professional and industry expectations of musical performance practice.

Software Techniques 2 (20 credits)

This course is designed to develop students’ awareness of modular synthesis techniques in a creative context particularly through the use of software such as Cycling 74’s MAX software environment. Students will edit and manipulate existing patches, as well as begin to develop software instruments of their own. In this introduction to the language, students will be encouraged to explore these areas in a series of focussed sound studies.

Live Sound (20 credits)

The module aims to apply some of the sound production techniques to a live performance scenario learnt in Computer Audio Production Essentials and Studio Recording and Mixing.

Media Music (20 credits)

The aim of the module is to give students an introduction to the skills, approaches and insights needed to produce music for various media.  Students will develop the ability to compose music that enhances narrative and moving images and will learn to engage those stylistic conventions and techniques most commonly encountered in bespoke media music.  Students will develop sequencing and arranging skills needed in the production of smaller-budget media music and will also be presented with opportunities to develop skills in sound design that may be used alongside or as an alternative to more traditional compositional techniques. 

Commercial Songwriting (20 credits)

Commercial Songwriting aims to build on the work completed within Songwriting, Composition and Arranging through the study of more advanced and extended songwriting models, whilst encouraging the students to develop their own distinctive ‘voice’ within their creative work.  The application of technology within the compositional process will be explored as a means to extend beyond traditional songwriting models.  Students will develop arranging skills for a variety of ‘live’ and computer-based instruments and ensembles.

Electronic Music Performance (20 credits)

The aim of this module is to form an electronic ensemble, record, remix and release online content and critically reflect upon electronic music in the live domain. Building upon material covered in modules such as Software Techniques 1 and Music, Technology, and Culture, the module will consider a range of practices and technologies used in the performance of electronic music, enabling students to develop techniques that can be applied in both solo and ensemble settings.

Independent Creative Project (20 credits)

This module will enable students to undertake a creative project agreed with the tutor at the start of the module. The outcomes of this research activity can cover a broad area and may include, for instance, a composition portfolio, an album, sound work, installation, and/or software design project. The work will be supported by a reflective commentary in which students reflect upon their own goal setting and progress in tutorials and individual work.

Year 3 options

Creative Production Project 1

The aim of the module is to build on the knowledge and skills gained through Creative Production Techniques and Advanced Studio Recording and Mixing, to provide students with the opportunity to focus on creative studio technique and develop an integrated approach to the session end-product: a definitive master demonstrating a distinctive approach to recording and production.

Creative Production Project 2

The aim of the module is to build on the knowledge and skills gained through Creative Production Portfolio 1, to provide students with the opportunity to focus on creative studio technique and develop an integrated approach to the session end-product: a definitive master demonstrating a distinctive approach to recording and production.

Sound Art (20 credits)

This module is designed to build upon knowledge developed in Creative Sound Design at Level 5. A strong emphasis on emergent forms of sound design and alternative approaches to composition will be explored. Students will be introduced to a range of professional skills, such as formulating project proposals and creating documentation, whilst new developments in Sound Art will be discussed through a variety of lectures and practical demonstrations. Students will also be encouraged to collaborate with visual media artists, such as photographers or web designers, in the creation of a mixed-media work.

Software Techniques 3 (20 credits)

This module builds upon the basic grounding in Max offered by Software Techniques 2 and applies this knowledge to advanced creative techniques, including the use of surround sound, generative approaches, working with visuals and the use of control surfaces. Recent open source developments will also be considered and students will explore topics such as algorithmic composition and interactivity.

Independent Project A (20 credits)

This module will enable students to undertake the research necessary for an extensive creative or dissertation project in the Independent Project B module. The outcomes of this research activity can cover a broad area and may include, for instance, research towards a composition, dissertation or performance.  The module aims to enable students to develop a detailed, critical understanding of their chosen area of study, and to research, refine and present information, techniques, views and opinions in an academic fashion.   The work may be either creative with a practice-based focus or a dissertation.

Independent Project B (20 credits)

This module will enable students to continue to develop a creative project or dissertation based on research developed in the Independent Project A module or work that they would like to further develop from other level 6 semester one modules such as Individual Songwriting, Audio and Sound for Games, Instrumental and Vocal Teaching.  The work undertaken in this module should represent a significant development in the student’s chosen area of study and the module also aims to fundamentally enhance students’ employability through their focus on creative industry/academic standards.

Film Music (20 credits)

The module aims to give students a sophisticated understanding of the process of writing music for film. A historical survey of the process will introduce students to the development of the language of film music, film scoring techniques and to broader cultural and critical issues. The module will cover a variety of composers working in the industry with a focus upon the detail of influential works.

Film Music Portfolio (20 credits)

Following on from Film Music, this module aims to give students a further understanding of the process of writing music for film aiming to further develop the understanding of the language of film music, film-scoring techniques and broader cultural and critical issues. Students will develop composition, production, and software techniques to a professional level, and apply these skills to the creation of music for film. Students will also be required to produce a show-reel of their work and online portfolio, ready to present to a potential client.

Individual Songwriting (20 credits)

Individual Songwriting aims to provide students with the opportunity to extend and enhance a personal songwriting style whilst fostering an awareness of songwriting in a commercial context.  In order to develop students’ practical, creative and technical skills in songwriting to a high level, the module builds upon the work done in Songwriting, Composition and Arranging at level 4 and Commercial Songwriting at level 5 by engaging students with more ambitious projects, such as the completion of an e.p. (extended play).  The emphasis of the module is upon encouraging and facilitating creativity and individuality whilst aiming to achieve a professional and convincing level of competence in songwriting and arranging

Sound and Music for Games (20 credits)

This module is designed to introduce students to methods by which music and audio material can be creatively used within game design. Students will review coding and game design and will be encouraged to explore innovative approaches to game soundtrack or game design from a sonic/musical perspective. Especially relevant to this module is the focus upon interactive, non-linear sound design and the ways in which it differs from Film or TV composition.

Music Business Futures (20 credits)

The aim of this module is to develop a clear and deep knowledge of the current music industry with a view to predicting and developing future trends being informed primarily by investigation and practice. The module will focus in detail on the many new and emerging technologies available for promotion, discovery, distribution and consumption of music via the Internet and mobile networks that are currently being explored within the industry. There will be a strong emphasis on current and developing trends and a focus on exploring newly emerging avenues of music access, delivery and discovery in the light of shifts from the ownership towards the subscription business model. 

The Creative Music Production and Technology course aims to prepare you as a creative practitioner in music technology and studio production or commercial composition (as a songwriter, or media and film composer). Graduates from our programmes have gone on to work as freelance performers or producers, DJ’s, songwriters, web designers, live sound engineers and freelance instrumental and vocal tutors. Some graduates have decided to train to teach in schools or further education while others have elected to continue their education by progressing on to Masters’ Degree qualifications.

"Studying at Christ Church introduced me to a web of useful people that I met and learnt from and that really set me on my way to becoming a self-employed sound engineer and record producer".  Joshua Holland

Fees

Tuition Fees for 2019/20 have not yet been finalised. Course webpages will be updated with Tuition Fee information once these have been agreed.

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

CategoryDescription
Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

Course specific costs

CategoryDescription
Kit

With the exception of pianists and drummers, students studying performance modules will be required to supply their own musical instrument and meet any associated maintenance or insurance costs themselves. It is also recommended that drummers have their own cymbals, and that vocalists have their own microphone for rehearsals.

It is recommended that students studying Creative Music Production and Technology should supply their own headphones and have a portable hard-drive with at least 500GB capacity. We estimate that the cost for these would be around £75 combined.

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIs the cost Included in the tuition fee?Is the cost an additional cost to students?
Field trips (including trips abroad and trips to museums, theatres, workshops etc) The costs of Field trips are not included in the Tuition fee unless the trip is a compulsory element of the module. Yes, unless the Field trip is a compulsory element of the module.
Travel and accommodation costs for placements  This varies depending on the Course - please refer to individual course webpages for further information about additional costs of travel and accommodation for placements.

This varies depending on the Course - please refer to individual course webpages for further information about additional costs of travel and accommodation for placements.

Purchase of own text books

No – students are expected to purchase their own text books. Yes – students are expected to purchase their own text books.

Data & Barring Service (DBS) Checks

This varies depending on the Course - please refer to individual course webpages for further information. This varies depending on the Course - please refer to individual course webpages for further information.

Occupational Health Checks

This varies depending on the Course - please refer to individual course webpages for further information. This varies depending on the Course - please refer to individual course webpages for further information.
Professional Body registration No - students are expected to pay for their own Professional Body registration, if applicable. Yes - students are expected to pay for their own Professional Body registration, if applicable.
Travel to other sites No – students are expected to pay for the cost of any travel to other University sites, however a mini bus service is provided free of charge between Old Sessions House and Polo Farm / Hall Place in Canterbury. Visit the shuttlebus webpage for more information. Yes - students are expected to pay for the cost of any travel to other University sites, however a mini bus service is provided free of charge between Old Sessions House and Polo Farm / Hall Place in Canterbury. Visit the shuttlebus webpage for more information.
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons the cost is included in the tuition fee (a maximum of one set of clothing provided per student). Further information can be found on course webpages. Yes, where the clothing / kit is essential for Health & Safety reasons the cost is included in the tuition fee (a maximum of one set of clothing provided per student). Further information can be found on course webpages.
Learning materials Essential learning materials (excluding text books) in connection with the course are included in the Tuition Fee. Specific course related information can be found on course webpages. Students must pay for additional materials beyond the standard provision essential for the course, or where the costs are determined by the student’s area of interest and the outputs are retained by the student. Specific course related information can be found on course webpages.
Library fees and fines Yes – all Library fees and fines are an additional cost payable by the student. Yes – all Library fees and fines are an additional cost payable by the student.
Printing and photocopying A £15 print / photocopying credit is provided to all students each academic year on their University Smartcard. Any additional print / photocopying costs must be paid for by the student. A £15 print / photocopying credit is provided to all students each academic year on their University Smartcard. Any additional print / photocopying costs must be paid for by the student.
Social events The tuition fee does not include the cost of any social events, unless the event forms an essential part of the course. Yes, the costs of social events are an additional cost payable by the student unless the event forms an essential part of the course.
Graduation ceremonies IThe cost of the Graduation ceremony itself is included in the tuition fee for the student to attend the ceremony. However, guest tickets and robe hire/ photography are additional costs payable by the student or their guests. The cost of the Graduation ceremony itself is included in the tuition fee for the student to attend the ceremony. However, guest tickets and robe hire/ photography are additional costs payable by the student or their guests.

Teaching

The Creative Music Production and Technology course is taught in two semesters each year, separated by a two­week assessment period in January. Students take 3 modules in each semester. 

The teaching delivery on each module will vary depending on the module content.  Through the year you would usually be taught in lectures, practical workshops, seminars and individual tutorials.

The contact hours will depend on the optional modules selected.  Typically, a 20 credit module with 15-20 students has around 3 - 4 contact hours per week, but there are variations in the case of some modules, particularly where a module might be delivered predominantly by individual tutorials or in smaller groups for instance.

You will also be supported in your learning through regular access to your tutors and through one-to-one tutorials.  In addition, you will meet periodically with your personal academic tutor.  All modules are supported by a Virtual Learning Environment (VLE) webpage, providing information about the modules and a variety of learning and support materials.

You will have access to IT and library facilities throughout your course.

All programmes are informed by the University’s Learning and Teaching Strategy 2015-2020

Independent learning

When not attending lectures, seminars, workshops or other timetabled sessions you will continue learning through self-study.  Typically, this involves working on production projects,  reading, developing your digital music tech skills and preparing for coursework assignments, workshops or seminars.

Your module tutor will direct you towards specific activities to complete before class.

For the Independent Projects and Creative Production Portfolios in year three, you will undertake independent research. You will work under the supervision of a member of the course team and will meet with your supervisor regularly.

Overall workload

Your overall workload typically consists of around 10 - 12 contact hours per week plus additional hours of independent study, practice and rehearsals for instance. There will be variation to this depending on the modules taken and the year of study. 

Academic input

The staff team consists of highly qualified academics and practitioners who have a range of expertise and experience.  The staff teaching on the Creative Music Production and Technology course currently include a Professor, Principal Lecturer, Senior Lecturers and Associate Lecturers.  All of the staff are practitioners and are active as performers, producers or composers, and researchers, for instance. You should note that members of the teaching team might change.

The balance of assessment type depends to some extent on the optional modules you choose, but you will be assessed by a range of methods including practical work (such as recordings, composition work – in the form of recordings or scores), written work (such as commentaries and essays) and presentations.

You will receive feedback on all your assessments and we aim to provide you with your feedback within 15 working days of hand-in.

The new Daphne Oram Creative Arts Building includes specialist facilities for music performance, production and composition and includes rehearsal and performance spaces, practice rooms, recording studios and Apple Mac suites.

We are an academic partner of The Ivors Academy.

The University are a patner and principal sponsor of the Canterbury Festival.

DJ/Producer Matthew Herbert is one of our Artistic Researchers.

UK/EU

Full-time study

Apply via UCAS

Need some help?

For advice on completing your application please contact the Course Enquiry Team:

Email: courses@canterbury.ac.uk
Tel:+44 (0)1227 928000

Fact file

UCAS course code

  • W374

UCAS institution code

  • C10

Length

  • 3 years full-time

    6 years part-time

Starts

  • September 2020

Entry requirements

  • Applicants should normally have 32 UCAS Tariff points. We will also welcome applications from students with few or no formal Level 3 qualifications who wish to return to education and applicants may be asked to attend an interview.

    Additionally, all applications are considered on an individual basis according to qualifications, background and experience. All students will need to demonstrate some prior experience of music production skills, such as a recording and mixing or computer-based music-making and will be required to demonstrate their suitability through an individual interview/audition.

    More entry requirement details.

Location

School

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Last edited: 03/12/2019 13:14:00