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BA single honours Music and Media Production* 2019/20

Year of entry

*Subject to validation

Accredited by the Chartered Institute of Public Relations your course offers you the chance to develop your skills and knowledge in the inter-linked disciplines of public relations, media and marketing. This degree also benefits from Partner University status with the  Public Relations Consultants Association (PRCA).

You will develop your talent for communication and learn how to identify a target audience, prepare effective messages and select appropriate media channels. You will learn how to use social media and design, creative and digital skills to influence audiences on behalf of your clients.

You will benefit from a multidisciplinary approach, taught by academic experts, experienced practitioners, guest speakers, and a ‘learning-by-doing’ approach. The course combines the expertise of the School of Media, Art and Design and the Business School to blend creative, technical and professional skills.

You will explore areas including:

  • public-relations campaigns
  • marketing campaigns
  • how words and images create meaning

Sound and music are essential elements of all contemporary media, from television and film to games and online. This course gives you hands­on experience of music and media production across a range of media forms, along with the contextual and theoretical knowledge you need to help build a career in music and media production.

You will be taught by internationally recognised sonic artists, composers, film makers, radio producers and theorists. Facilities include sound recording and mixing studios, rehearsal and performance areas and Mac labs. Specialist media production facilities include TV and radio studios, video editing suites, and a dubbing theatre.

The course is suitable for those with an interest in sound and music production for the media. Graduates from the course might go on to work in a number of music and sound production areas, including: sound recording for film and television; sound design for film and television; radio production; sonic arts; and commercial composition for media.

The Music and Media Production programme explores the creative use of sound and music and their interaction across a range of digital and analogue media. You will be taught by internationally recognised sonic artists, composers, film makers, radio producers and theorists. You will gain practical experience of music and media production and develop your theoretical knowledge of creative sound and media production exploring areas such as:

  • Live audio­visual performance
  • Audio­visual artworks and installations
  • Sound for gaming and animation
  • Sound design
  • Music technology
  • Music for film and media
  • Internet and other digital platforms
  • Film and video production

Two core modules dealing with employability are provided in the final year of the programme, supporting students to prepare themselves for employment. One of these – the Work­Related Learning module – includes a voluntary student­organised placement.

Economic output in the creative industries was £84.1 billion in 2014. Growth in the creative industries has been faster than the overall economy in recent years. Between 2009 and 2014 economic output (in cash terms) of the creative industries increased by 45.9% in total compared with 20.0% for the economy as a whole (source: Department for Culture, Media and Sport, January 2016).

Core Modules

Year One

Music and Media Production in Context (20 credits)

This module aims to introduce you to a number of critical and theoretical approaches to music and media production. The module also aims to give a sense of the historical discourses relating to music and media, while also applying critical and theoretical approaches to contemporary developments. Lastly, the module aims to provide you with a critical and theoretical framework for your own creative work in music and media production.

Creative Literacy for Music and Media Production (20 credits)

This module introduces you to key creative learning processes, including research, ideas generation and presentation, alongside key computing skills and the creative use of relevant software. The aim of the module is to enable you to develop your creativity as a media and music practitioner, and to provide you with the support and knowledge you need to maximise the learning opportunities available to you on the programme.

Audio Sequencing and Recording (20 credits)

This module is designed to provide you with a grounding in the applications and techniques of MIDI and audio sequencing. The module will focus on commercial music recording and production methods and will relate, for example, to the practical production of demo­format recordings required for Songwriting.

Sampling and Creative Composition (20 credits)

This module is designed to introduce you to essential sampling and sound manipulation practices and the ways in which these techniques can be applied to creative work. You will create a portfolio of sound studies that focus upon specific sampling and audio manipulation techniques and will be encouraged to develop these processes in a larger sound work or composition.

Film Production 1 (20 credits)

This module will introduce you to the safe and effective use of single camera production equipment and techniques relating to their use and to provide opportunities to develop organisational, creative and technical skills within the context of film production. Additionally, the module will provide opportunities to develop team skills and to integrate theoretical concepts within practical production. The module will enable you to develop an awareness of the technical and vocational demands that are specific to your production role. Through the production of a short film project, you will have the  opportunity to develop a range of organisational, creative and technical skills, including: time management, interpersonal and group communication skills, and problem solving strategies.

Radio Production (20 credits)

This module aims to introduce you to the safe and effective use of radio production equipment. It aims to provide opportunities for you to develop organisational, creative and technical skills within the context of radio production. Additionally, it aims to provide opportunities to develop team skills within radio production and to integrate theoretical concepts within practical production.

Year Two

Core Modules

Creative Sound Design (20 credits)

This module aims to provide a substantial practical overview of studio­ based approaches to sound design and electronic composition. A broad and diverse approach will be taken, emphasizing, for example, the influences of dance music and film sound, academia, the avant­ garde and the commercial music industry on the shaping of the contemporary studio composer.

Music in the Media 1 (20 credits)

The aim of this module is to give you an introduction to the skills, approaches and insights needed to produce music for the media. You will develop the ability to compose music that enhances moving images and will learn to engage those stylistic conventions and techniques most commonly encountered in bespoke media music. You will develop those sequencing and arranging skills needed in the production of smaller­budget media music and will also be presented with opportunities to develop skills in sound design that may be used alongside or as an alternative to more traditional compositional skills.

Digital Broadcasting (20 credits)

This module aims to provide you with opportunities to develop advanced organisational, creative and technical skills in radio and TV production. Additionally, the module aims to enable you to develop the important team skills needed in radio and television production, and to integrate critical and theoretical concepts within practical productions.

Film Production 2 (20 credits)

Building on your experience of film production in Year 1, this module aims to develop your use of digital film production equipment, to learn techniques relating to their use, as well as providing you with opportunities to build the creative and technical skills needed for film production. The module will enable you to develop an awareness of the technical and vocational demands of one or more production roles, including camera operation, sound recording, editing, lighting, directing, producing and production design. Through the production of a short film you will also have the opportunity to develop important organisational skills, including project management and problem solving strategies.

Year Three

Core Modules

Professional Perspectives in the Creative Industries (20 credits)

This module aims to prepare you for entry into the creative industries by developing awareness of key skills in presentation, pitching, funding applications, CV writing, portfolio management and team work. The module also aims to enhance employability by bringing you into contact with industry professionals who will help to set project briefs and offer feedback on your work. The assessed projects in this module are designed to enable you to draw upon the strengths of the practical and theoretical work you will have undertaken in other modules.

Work­Related Learning (20 credits)

This module aims to develop your potential for employability and your work-related skills for a variety of professions related to musoic and media production. The module aims to support and develop your skills in obtaining relevant work experience or to bring you in to contact with industry professionals who will help to set project-based work experience through a relevant research case study. Finally, the module aims to develop your employability by creating an appreciation of the relevant organisational cultures, policies and processes, and by developing your ability to evaluate the outcomes of professional practice.

Music and Media Production in Context (20 credits)

This module aims to introduce you to a number of critical and theoretical approaches to music and media production. The module also aims to give a sense of the historical discourses relating to music and media, while also applying critical and theoretical approaches to contemporary developments. Lastly, the module aims to provide you with a critical and theoretical framework for your own creative work in music and media production.

Creative Literacy for Music and Media Production (20 credits)

This module introduces you to key creative learning processes, including research, ideas generation and presentation, alongside key computing skills and the creative use of relevant software. The aim of the module is to enable you to develop your creativity as a media and music practitioner, and to provide you with the support and knowledge you need to maximise the learning opportunities available to you on the programme.

Audio Sequencing and Recording (20 credits)

This module is designed to provide you with a grounding in the applications and techniques of MIDI and audio sequencing. The module will focus on commercial music recording and production methods and will relate, for example, to the practical production of demo­format recordings required for Songwriting.

Sampling and Creative Composition (20 credits)

This module is designed to introduce you to essential sampling and sound manipulation practices and the ways in which these techniques can be applied to creative work. You will create a portfolio of sound studies that focus upon specific sampling and audio manipulation techniques and will be encouraged to develop these processes in a larger sound work or composition.

Film Production 1 (20 credits)

This module will introduce you to the safe and effective use of single camera production equipment and techniques relating to their use and to provide opportunities to develop organisational, creative and technical skills within the context of film production. Additionally, the module will provide opportunities to develop team skills and to integrate theoretical concepts within practical production. The module will enable you to develop an awareness of the technical and vocational demands that are specific to your production role. Through the production of a short film project, you will have the  opportunity to develop a range of organisational, creative and technical skills, including: time management, interpersonal and group communication skills, and problem solving strategies.

Radio Production (20 credits)

This module aims to introduce you to the safe and effective use of radio production equipment. It aims to provide opportunities for you to develop organisational, creative and technical skills within the context of radio production. Additionally, it aims to provide opportunities to develop team skills within radio production and to integrate theoretical concepts within practical production.

Year Two

Core Modules

Creative Sound Design (20 credits)

This module aims to provide a substantial practical overview of studio­ based approaches to sound design and electronic composition. A broad and diverse approach will be taken, emphasizing, for example, the influences of dance music and film sound, academia, the avant­ garde and the commercial music industry on the shaping of the contemporary studio composer.

Music in the Media 1 (20 credits)

The aim of this module is to give you an introduction to the skills, approaches and insights needed to produce music for the media. You will develop the ability to compose music that enhances moving images and will learn to engage those stylistic conventions and techniques most commonly encountered in bespoke media music. You will develop those sequencing and arranging skills needed in the production of smaller­budget media music and will also be presented with opportunities to develop skills in sound design that may be used alongside or as an alternative to more traditional compositional skills.

Digital Broadcasting (20 credits)

This module aims to provide you with opportunities to develop advanced organisational, creative and technical skills in radio and TV production. Additionally, the module aims to enable you to develop the important team skills needed in radio and television production, and to integrate critical and theoretical concepts within practical productions.

Film Production 2 (20 credits)

Building on your experience of film production in Year 1, this module aims to develop your use of digital film production equipment, to learn techniques relating to their use, as well as providing you with opportunities to build the creative and technical skills needed for film production. The module will enable you to develop an awareness of the technical and vocational demands of one or more production roles, including camera operation, sound recording, editing, lighting, directing, producing and production design. Through the production of a short film you will also have the opportunity to develop important organisational skills, including project management and problem solving strategies.

Year Three

Core Modules

Professional Perspectives in the Creative Industries (20 credits)

This module aims to prepare you for entry into the creative industries by developing awareness of key skills in presentation, pitching, funding applications, CV writing, portfolio management and team work. The module also aims to enhance employability by bringing you into contact with industry professionals who will help to set project briefs and offer feedback on your work. The assessed projects in this module are designed to enable you to draw upon the strengths of the practical and theoretical work you will have undertaken in other modules.

Work ­Related Learning (20 credits)

This module aims to develop your potential for employability and your work-related skills for a variety of professions related to musoic and media production. The module aims to support and develop your skills in obtaining relevant work experience or to bring you in to contact with industry professionals who will help to set project-based work experience through a relevant research case study. Finally, the module aims to develop your employability by creating an appreciation of the relevant organisational cultures, policies and processes, and by developing your ability to evaluate the outcomes of professional practice.

Likely Optional Modules

Year Two

Sound Design for Film (20 credits)

This module aims to identify the chronological and historical development of sound design in film. The module also aims to integrate practice and theory in the development of your understanding of sound design for film through the production of short sound recording and sound design exercises. Through these exercises you will develop your understanding of the importance of sound design in media production. The module also aims to develop your understanding of practical sound design techniques through the application of relevant media pre-production, production and post-production methods.

Radio Art (20 credits)

The aim of this module is to provide you with an introduction to the context, skills, approaches and insights needed to produce radio art. You will develop the ability to compose for radio and a variety of related media platforms. You will gain an understanding of the conventions and techniques employed by sound and radio artists, develop production skills for the creation of radio art projects, and build on your compositional skills for broadcast and expanded radio practice.

Electronic Music Performance (20 credits)

The aim of this module is to explore and develop approaches to live performance in the electronic music setting. Building upon material covered in modules such as ‘Software Techniques 1 and ‘Music, Technology, and Culture’, the module will consider a range of practices and technologies used in the performance of electronic music, enabling you to develop techniques that can be applied in both solo and ensemble settings. You will also gain an awareness of relevant musical styles and creative practitioners in the field of live electronic music, consider topics such as instrument design, improvisation, experimental composition, physical gesture, and ‘liveness’ in electronic music performance.

Online Promotion and Website Design for Musicians (20 credits)

This module is designed to introduce you to methods by which music­ based media can be promoted using online digital multimedia. Traditional, current and emergent media are reviewed as you explore graphic and visual representation of musical subject and style in the context of online promotion.

Music Enterprise (20 credits)

The aim of this module is for you to develop an understanding and appreciation of how music and the music industries, in various guises, can generate income. It considers the various elements that contribute to ensuring that composing, performing and recording rights are managed effectively and fairly and includes focuses on music publishing, entertainment law and copyright, performance and recording, venue and tour management and record label management.

Live Sound (20 credits)

This module provides coverage of the methods and processes undertaken when mixing audio for live performance band settings. Through addressing the principles of audio signal paths, processing and mixing for both audience and performers, you will explore the application of appropriate hardware in the live sound environment, supported by an overview of audio, technological and engineering discipline and theory.

Game Arts (20 credits)

This module explores creative disciplines that contribute towards games design, including illustration and visualisation, animation, sound design, game mechanics, writing and marketing. You will be introduced to these different subject areas and produce a portfolio of practical work linked to them.

Film Sound and Music (20 credits)

This module aims to enable you to critically examine the role played by sound in film. You will study the dominant critical and theoretical frameworks in which film sound has been understood, and relate these to production practices and developments in film sound technology. The module also considers the relationship between the spectator and the film text, in terms of the ways in which sound works to produce meaning and emotional effects for the audience. Finally, the module aims to enable you to make critical connections between film and other forms of auditory experience in order to better understand the use of sound in cinema.

Digital Multimedia (20 credits)

This module combines a variety of different forms to create a practical answer to a theoretical question. Using Adobe After Effects, you will learn a variety of different techniques including motion graphics to create a moving image product. You have the choice to include photography, animation, video, sound or vector graphics to create your project.

Year Three

Pre-production for Film or Radio (20 credits)

This module aims to enable you to build on the technical and creative skills you will have acquired in Year 2. By extending the range of facilities and specialist equipment available to you, this the module will enable you to consolidate and develop your individual practical skills within the field of Film Pre-Production or Radio Pre-Production. Additionally, the module will enable you to develop specialist pre-production skills, with the expectation that you will be able to demonstrate advanced levels of proficiency in the production and post-production of a film or radio project undertaken in the Semester 2 module Production Project: Film or Radio.

Production Project: Film or Radio (20 credits)

This module aims to build on the technical, creative and academic skills you will have developed  in Year 2. By extending the range of facilities and specialist equipment available to you, the module will enable you to consolidate and develop your individual practical skills within the field of Film Production or Radio Production. This Semester 2 module enables you to develop specialist production skills, with the expectation that you will be able to demonstrate advanced levels of proficiency in the production and post-production of a film or radio project.

Independent Creative Project A and B (20 credits)

These modules will enable you to undertake a substantive project which may be practical with an accompanying reflective commentary or research based in the form of a dissertation. The module is taught in two parts. Independent Project A focuses on developing research skills though the presentation of a written research plan, annotated bibliography and literature review and contextualisation whilst Independent Project B allows you to develop the work in practical or written form. If you take Independent Project A you would generally be expected to take Independent Project B in order to see your project through to completion.

Film Music A (20 credits)

The module aims to give you an understanding of the process of writing music for film and you will be introduced to the development of the language of film music, film scoring techniques and to broader cultural and critical issues. 

Film Music B (20 credits)

Continuing from Film Music A, this module aims to develop your understanding of the language of film music, film­scoring techniques and the broader cultural and critical issues. You will develop composition, production, and software techniques and apply these skills to the creation of music for film. 

Sound Art A (20 credits)

This module includes a strong emphasis on emergent forms of sound design, and alternative approaches to composition will be explored. You will also be encouraged to collaborate with visual media artists, such as photographers or web designers, in the creation of a mixed­media work.

Sound Art B (20 credits)

This module is designed to build upon knowledge developed in Sound Art A. You will be introduced to technical and artistic skills necessary to produce a large­scale non­linear installation work. You will also be encouraged to collaborate with visual media artists, such as photographers, web designers or film­makers, in the creation of a mixed ­media work.

Audio for Games and Interactive Media (20 credits)

This module is designed to introduce you to methods by which audio material can be creatively used with game or app design. You will review coding and app design and will be encouraged to explore innovative approaches to game soundtrack or app design from a sonic/musical perspective. Especially relevant to this module is the focus upon interactive, non-­linear sound design and the ways in which it differs from Film or TV composition.

Studio Composition (20 credits)

This module aims to develop your ability to conceive and realize original compositions through creative use of the music production studio. You pursue individual areas of interest in technology­based music composition, devising creative ideas and the work of contemporary composers and producers in various genres is considered, with a particular emphasis on how methods of production (including studio process, collaboration, and relevant technologies) influence the creative output.

Music in the Media 2 (20 credits)

The aim of this module is to develop skills related to the creation of music and sound for various forms of media. You will develop composition, production, and software techniques and apply these skills to the creation of music for various forms of media. Through the use of industry briefs, you will develop the ability to work under time constraints, to specific creative guidelines.

Music Business Futures (20 credits)

The aim of this module is to develop a clear and deep knowledge of the current music industry informed primarily by investigation and practice. The module focuses in detail on the many new and emerging technologies available for promotion, discovery, distribution and consumption of music via the Internet and mobile networks that are currently being explored within the industry.

Sound Studies (20 credits)

This interdisciplinary, cross­media module aims to introduce you to a selection of audio production practices and associated critical theories as they relate to a range of audiovisual and sonic media forms. The module aims to situate sound practice within a range of historical and cultural contexts, and to bring to the analysis of audiovisual texts and practices critical, conceptual and theoretical resources drawn from a range of disciplines. Additionally, the module will enable you to produce a practical sound project and situate your own creative work within relevant theoretical and critical contexts.

Realtime Visual Performance (20 credits)

The module aims to develop your critical and conceptual knowledge and understanding of the history and practice of real­time visual performance. Additionally, the module aims to enable to you to develop your own creative practice in real­time visual performance through the development of skills and knowledge required to produce and perform visuals for live events, stage, music performances, gallery installations and/or to produce digital artworks outside normal cinematic conventions. Finally, the module aims to situate the real­time visual performance in relation to other audio visual practices in the arts, within both historical and contemporary contexts.

The programme aims to prepare students to develop careers in the contemporary music and media production environment, in which multi-skilling and cross-platform working practices have become increasingly important. The programme is designed to prepare you as a creative practitioner to develop a career in areas such as: commercial composition for media, sound design and editing, radio production and sound recording. Graduates will also be able to pursue a variety of graduate level careers, or to continue their education by progressing to a Masters’ degree or PhD qualification.

Fees

The 2019/20 annual tuition fees for this course are:

  UK / EU Overseas
Full-time £9,250 £11,900
Part-time £4,625 N/A

Tuition fees for all courses are payable on an annual basis, except where stated.

Please read the 2019/20 Tuition Fee Statement for further information regarding 2019/20 tuition fees and year on year fee increases.

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

CategoryDescription
Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

Course specific costs

CategoryDescription
Kit It is recommended that students studying Music and Media Production should supply their own headphones and have a portable hard-drive with at least 500GB capacity. We estimate that the cost for these would be around £75 combined.
Text books No purchase is mandatory.

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIncluded in the tuition feeAdditional cost to student
Field trips (including trips abroad and trips to museums, theatres, workshops etc) No, if the trip contributes to the course as an optional module. Yes if the trip is optional.
Travel and accommodation costs for placements  No

Travel and accommodation costs for professional placements within the Education and Health & Wellbeing Faculties.

Travel and accommodation costs for other work placements. 
Text books No Own purchase text books.
DBS / Health checks No Yes
Professional Body registration No Yes
Travel to other sites (e.g. travel to swimming pool for lessons) No Yes
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons. Yes, where the clothing is kept by the student and not essential for health and safety reasons.
Learning materials Essential learning materials (excluding text books) in connection with the course. Additional materials beyond the standard provision essential for the course or where the costs are determined by the student’s area of interest and the outputs are retained by the student.
Library fees and fines No Yes
Printing and photocopying No Yes
Social events No, unless the event forms an essential part of the course. Yes, unless the event forms an essential part of the course.
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire/ photography are additional costs payable by the student.

Teaching

The Music and Media Production course is taught across two Semesters each year, separated by an assessment period in January. You will take 60 credits (3 modules) in each Semester. Typically, a 20 credit module has 50 contact hours, but there are variations in the case of some modules, where, for example, they are delivered predominantly by individual tutorials.

In the first year of the Music and Media Production course you will study six 20-credit core modules. In the second year you will take four 20 credit core modules, and in addition will choose two 20 credit optional modules. In the third year you will take two 20 credit core modules and will choose four 20 credit optional modules.

You will learn through a variety of approaches depending on the module content; this may include: lectures, seminars, practical workshops, one-to-one tuition, independent learning, group work and presentations. In addition, you will meet with your personal academic tutor. You will typically have around 12 contact hours per week. Your actual contact hours will depend on the optional modules you select.

You will use industry-standard software, and will have access to specialist facilities throughout your course.

All programmes are informed by the University’s Learning and Teaching Strategy 2015-2020.

Independent learning

When not attending lectures, seminars, workshops or other timetabled sessions you will continue learning through self-study.  Typically, this involves working on module content and preparing for coursework assignments, workshops or seminars.

Your module tutor will direct you towards specific activities to complete before class.

For the Independent Creative Project modules in Year 3 you will undertake independent research. You will work under the supervision of a member of the course team. You will meet with your supervisor regularly.

Independent learning will take up to 24 hours each week.

Overall workload

Your overall workload typically consists of around 12 contact hours per week plus up to 24 hours of independent study.

Academic input

The staff team consists of highly qualified academics and practitioners who have a range of expertise and experience.  All of the staff are active as practitioners or researchers in either music or media production. You should note that members of the teaching team might change.

You will be assessed by a combination of practical and written assessments. In theory modules this is normally by essay or dissertation. In practical modules you will normally be assessed by practical project accompanied by a written evaluation.

The balance of assessment type depends to some extent on the optional modules you choose, but you will be assessed by a range of methods including practical work (such as recordings, short films and radio productions), written work (such as commentaries and essays), and presentations.

You will receive feedback on all your assessments and we aim to provide you with your feedback within 15 working days of hand-in.

The University is currently building a £12m arts building on our Canterbury campus, equipped with the latest technology and bespoke learning spaces for our arts and humanities students. We expect the new building to open in the academic year 2018/19. Students on Music and Media Production also have access to the specialist film, radio and television production facilities located in the University’s Powell Building.

Our main campus in Canterbury has city-centre facilities on its doorstep.

Fact file

UCAS course code

  • W390 Music and Media Production

UCAS institution code

  • C10

Length

  • 3 years full-time

    6 years part-time

Starts

  • September 2019

Entry requirements

  • A typical offer would be 88-112 UCAS Tariff points .

    More entry requirement details.

    Applicants may be invited to an audition and interview to discuss their experience of music technology and/or media production.

Location

School

Last edited 11/09/2018 11:17:00

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Last edited: 11/09/2018 11:17:00