Introduction to Digital Animation 20 credits
You will be introduced to the traditional principles of animation. Learning skills with 2D animation software you will create a short animation on a specified theme whilst learning the different processes involved in the production of a short animation.
Animation Principles 20 credits
In this module you will explore in detail the key principles of animation through a series of short critical reflections and practical exercises. Mastering these principles will provide a solid foundation for all future practical work across all forms of animation: 2D, 3D, stop motion, and hand drawn.
Visual Recording and Research 20 credits
This module explores and develops the student’s ability to respond to visual stimuli, through recording, selection and analysis, applying an increasingly sophisticated and personal set of techniques, including 2D, 3D and Digital Media methodologies. It will develop visual ideas towards outcomes that confirm an ability to select and use appropriate materials, processes and environments.
Creative Literacy 20 credits
Students will be introduced to creative development processes in their entirety – initially this will take the form of exploring creative processes relevant to case study animations and related creative projects. Once students have been given a top-level overview of the design process they will be led through the design process within sequential workshop sessions each with a different focus. Stages will include: research, idea generation, concept development, prototyping, evaluation and testing, presentation and completion.
Animation: Contextual and Historical Perspectives 1 20 credits
The module aims to challenge, stimulate and inform students in relation to significant developments in the dynamic and evolving nature of animation exploring the relationship of animation to other art forms and to connect animation with the broader contexts of visual culture. Additionally, students will be introduced to a selection of animation techniques and develop an understanding of the work of a range of significant animators and animations.
Animation Production 20 credits
Following the Semester 1 module, Introduction to Digital Animation, in this module students are introduced to a range of animation techniques and technology ranging from the most basic 'hand-made' to the use of software such as Adobe After Effects. Students produce individually and in groups to produce a short animation showreel.
3D Computer Animation 20 credits
Through a series of workshops you will learn the basics of 3D computer animation, modelling, texturing and rigging. Once you have the relevant skills, you will create a short 3D animation set on a particular theme.
2D Computer Animation 20 credits
This module explores techniques including character design and acting in animation to strengthen your animation techniques. Workshops will cover areas including lip synching and facial expressions as well as focusing on the principles of animation. The techniques that you learn will be used to create a short 2D animation on a specified theme.
Animation: Contextual and Historical Perspectives 2 20 credits
A follow-up module to Animation: Contextual and Historical Perspectives 1 designed to significantly deepen students’ knowledge of a range of contextual and historical perspectives that might help to inform their future practical work.
Creative Film Practice 20 credits
This module builds on the film and animation work completed in Year 1. Students will be given further tuition in specialist moving image production and post-production technologies and will work towards the development of a short creative film from the initial concept to the final.
Work Related Learning 20 credits
The module aims to prepare students for entry into employment in the creative sector by developing awareness of: commercial expectations and practices, presentation and pitching, CV writing, portfolio management and team-working. The module aims to support students in drawing upon the strengths of their subject-specific practical and theoretical work developed over the duration of their studies, to apply this within a work-based learning context, and to reflect upon strengths, weaknesses and opportunities for further development.
Pre-Production: Final Project 20 credits
This module aims to support students in developing extensive understanding of the pre-production phases of animation production. Students will learn to adopt industry animation planning and pre-production processes, producing an appropriate pitch / concept proposal for an animation of their choice, and then develop this into a pre-production portfolio.
Final Project 40 credits
The module aims to support students in demonstrating the conceptual and technical expertise they have acquired throughout the programme with specific emphasis placed upon the realisation of an animated film previously presented in the pre-production module. Students will be employ multi / inter disciplinary skills, problem solving, and awareness of the entirety of the animation production process to complete a film based upon the pre-production submission (there is scope for people to work in groups on larger projects).
Critical Creative Reflection: Final Project 20 credits
This module provides students with the chance to critically reflect on their final-year major project. As well as reviewing aspects of the creative workflow (from pre-production, through production, and culminating with post-production), this module also provides students with a chance to explore how their creative practice fits within – and even contribute to – the broader creative landscape of their chosen medium.
Likely optional modules
Global Experience in Media, Art and Design 20 credits
This module aims to develop students’ potential for intercultural awareness, while also developing their employability and work-related skills for a wide variety of professions related to the media, culture and communication industries. It will do so by engaging students in a media project conducted abroad. In order to complete this project, they will need to apply the skills that they have learnt throughout their degree and engage with the host culture and institution in order to develop their appreciation of cultural differences and how these may affect their professional practices.
Industry Perspectives 20 credits
This module aims to develop students’ understanding of the creative sector as an industry, becoming aware of key dynamics within the sector and specific expectations related to employability. These include discipline specific working practices, geographic spread, working structures, team working and inter-personal skills, freelancing and collaborative work, funding streams, developing portfolios / studio setup, taxation, regulation, law and ethics. It also aims to support students in practical terms through supporting the development of key employability skills – the development of a curriculum vitae, portfolio, social media presence, and guidance for introduction.
Editing: Practice and Theory 20 credits
The Editing: theory of Practice module identifies the chronological and historical development of editing procedure and practice. The module marries practice and theory exploring the process of editing through an examination of the theoretical and its relationship with the practical. You will produce a number of short visual exercises as a key element of your learning experience.
Screenwriting 20 credits
The Screenwriting module will provide theoretical study and practical application of the craft of scriptwriting. Students will critically analyse and creatively apply the elementary building blocks of writing for film and television.
Cinematography: Designing the Frame 20 credits
This module in Cinematography provides students with a practical hands-on approach to working with moving image production technologies. You will be taught how to light, control exposure and compose for the camera. The module is delivered through practical workshops, lectures & screenings.
Group Production: Re-animating the music video 20 credits
This module structures a single large group into a production unit in order to work collaboratively to a set brief in a short time span. This module seeks to partly replicate the professional experience of working on a serial animation production where timely collaboration is crucial. The brief will be to re-animate a popular music video, as voted for by the student group, with the aim of producing a new portmanteau video that showcases the varied animation tastes of the class as a whole.
Mixed Media Dissertation 20 credits
This module aims to develop students’ abilities in research, analysis, construction of an academic argument, and modes of articulation, to produce a mixed media dissertation on a chosen subject relevant to animation. A mixed media dissertation may take the form of a written dissertation or an alternate practical form (for example an animation that introduces theoretical concepts).