animation-production-570

BA single honours Animation Production 2019/20

Year of entry

Animation Production offers you the chance to learn the broad range of creative and technical skills needed to produce camera-based stop-frame animation as well as computer-based 2D and 3D animation. Furthermore, your creative development will be complemented by a developed understanding of the historical and contemporary debates that inform animation production.

Animation Production teaching staff lead the delivery of Canterbury Anifest, an annual international animation festival held in Canterbury since 2007. In recent years Canterbury Anifest has welcomed speakers who have worked at Aardman, Disney, DreamWorks, and Pixar. Animation Production students get free passes to Canterbury Anifest, which gives them opportunities to network with influential industry insiders.

As well as gaining an advanced understanding of animation pre-production processes, such as screenwriting, storyboarding and character design, you will also learn to use industry-standard software in the production of animated films in each year of the degree programme. You will also have the opportunity to participate in international exchanges.

This new, production-focussed course will be delivered in well-equipped facilities, which will boast interdisciplinary creative spaces supporting both individual and group-based work. You will be taught by animation industry practitioners, led by Dr Chris Pallant, an internationally renowned animation researcher.

You will explore areas including:

  • animation production from concept to completion
  • a range of animation styles including stop frame, 2D and 3D
  • how to be an effective storyteller
  • how to prepare yourself for a successful career in animation production

"Animation surrounds us on a daily basis, whether on television, billboards, websites, or your mobile phone. By studying Animation Production you will gain skills and confidence to engage with this media landscape in both practical and critical ways."

Senior Lecturer Dr Chris Pallant

If you are looking for a course that teaches a combination of digital, hand-drawn and model-based animation skills within an industry-focused context, BA Animation Production would be an excellent choice. You will receive practical tuition in the creative processes that underpin the animated form including scriptwriting, storyboarding, cinematography, drawing, modelling, animating, editing, and production management. You will also deepen your understanding of the animated form through complementary contextual, historical, and theoretical study. In this way, you will develop professional skills and understandings of the entire animation production process, which will equip you to compete for a wide range of technical, creative and production-based jobs in animation-focused industries.

Dr Chris Pallant is currently Vice-President of the Society for Animation Studies and has published three books about animation: Demystifying Disney (2011), Animated Landscapes: History, Form and Function (2015) and Storyboarding: A Critical History (2015).

You can study French, German, Italian, Mandarin Chinese and Spanish as part of, or alongside, your course.

more info

You will study a range of modules that develop your skills and understandings of animation production and the many career opportunities that are available. Year 1 will provide you with an introduction to digital and non-digital forms of animation; Year 2 will deepen your expertise and knowledge of the animated form; and Year 3 will provide you with an opportunity to work on a major animation project. Regular visits from professional animation practitioners will enrich your studies and offer valuable up-to-the-minute insights into industry skills and practices.

The programme also offers the opportunity for additional language and cultural training and the possibility of a year studying abroad at one of our international partner universities. There is abundant evidence that such international experience helps to improve academic performance, enhances employability and improves the pace of career progression (Universities UK International (2017).

Core modules

Year 1

Introduction to Digital Animation (20 credits)

You will be introduced to the traditional principles of animation and develop your skills with 2D animation software. You will create a short animation on a specified theme, which will build your understanding of the animation production process.

Animation Principles: Theory Practice (20 credits)

You will explore the principles of animation production through a series of short critical reflections and practical exercises. Mastering these principles will provide a solid foundation for your work across all forms of animation: 2D, 3D, stop­motion, and hand­drawn.

Visual Recording and Research (20 credits)

In this module you will develop the technical and perceptual skills necessary for visual analysis, selection and representation. You will apply increasingly sophisticated methods, including photography, 2D, 3D and digital media, to develop an objective and informed methodology for visual recording. You will also engage in critical debate about the nature of perception and strategies for representing the physical world.

Creative Career 1 (20 credits)

You will be introduced to a range of research, cognitive and creative processes necessary to produce animation. You will gain a rapid introduction to the core elements of design as a systematic creative activity, including: visual research methods, idea generation, workflows and methodologies, critique and feedback skills, thumb-nailing, concept sketching, and introductory software skills.

Animation: Contextual and Historical Perspectives 1 (20 credits)

You will explore the dynamic and evolving nature of animation and evaluate the relationship of animation to other art forms and to the broader context of visual culture. You will also develop an understanding of the work of a range of ground­breaking animators and animations.

Animation Production (20 credits)

You will develop your understanding of a range of animation techniques from the most basic 2D techniques to the use of software such as Adobe After Effects. You will work individually and in groups to produce a short animation show reel.

Year 2

2D Computer Animation (20 credits)

You will explore 2D animation techniques including character design and acting in animation to strengthen your animation techniques. Workshops will cover topics such as lip synching and facial expressions. You will use the techniques that you learn to create a short 2D animation on a specified theme.

3D Computer Animation (20 credits)

You will be introduced to the basics of 3D computer animation, modelling, texturing and rigging, which will equip you to create a short 3D animation.

Animation: Contextual and Historical Perspectives 2 (20 credits)

This module is designed to deepen your knowledge of the context and history of animation by exploring what has made animation so central to the creative industries and to contemporary culture.

Creative Film Practice (20 credits)

The module develops your skills and understandings of specialist moving image production and post­production technologies, which will allow you to develop a short creative film from initial concept to post production.

Year 3

Creative Career 3 (20 credits)

The module aims to prepare you for entry into employment in the creative sector by developing awareness of: commercial expectations and practices, presentation and pitching, CV writing, portfolio management and team-working. You will draw upon the strengths developed through the practical and theoretical work completed over the duration of your study, and you will apply this within a work-based learning context, reflecting upon strengths, weaknesses and opportunities for further development.

Pre­-Production for Final Project (20 credits)

This module is the pre­production phase of your Final Project. You will follow industry­standard planning and pre­ production processes to produce an appropriate project ‘pitch’ or proposal. You will develop the proposal into a pre­ production portfolio comprising a collection of supporting materials specific to your production role in the Final Project.

Final Project (40 credits)

The Final Project is a double module that gives you the opportunity to synthesise the technical expertise you have acquired throughout the programme to work as part of a team to create an ambitious professional production. The Final Project will add to your show reel and act as your ‘calling card’ when seeking professional employment.

Critical Creative Reflection (20 credits)

This module is an opportunity to critically reflect on your practice during your degree. You will evaluate your creative workflow and how your practice has been effective for your chosen target audiences. This module also provides an opportunity to reflect on how your work fits within the broader creative landscape. 

Likely optional modules

Year 2

Global Experience in Media, Art and Design  (20 credits)

You will develop your appreciation of cultural differences and how these affect your professional practice by carrying out a media project abroad. To complete the project you will need to apply the skills that you have learned on the programme so far, and engage with the host culture.

Creative Career 2 (20 credits)

This module aims develops your understanding of the creative sector as an industry by making you aware of key dynamics within the sector and its expectations in relation to employment. Guest speakers from industry will provide current insights about the professional landscape.

Editing Practice and Theory (20 credits)

This module develops your critical understanding of the process of editing through practical exercises and the analysis of cinematic texts. The module introduces you to the theory of editing and provides practical opportunities for you to develop your understanding of the importance of the editing process in film and television production.

Screenwriting (20 credits)

Screenwriting provides you with the opportunity to study the theory and practice of the craft of scriptwriting. You will learn the techniques of scriptwriting and build your creative skills to make original and imaginative dramatic narratives while also studying a variety of theoretical approaches to scriptwriting.

Cinematography: Designing the Frame (20 credits)

You will gain practical hands­on experience of moving­image production technologies and learn how to light, control exposure and compose for the camera. The module is delivered through practical workshops, lectures & screenings.

Year 3

Group Production: Re-Animating the Music Video (20 credits)

You will work collaboratively as part of a group production unit to produce a music video to a set brief in a short time span. This module replicates the professional experience of working on a serial animation production where timely collaboration is crucial. The brief will be to re-animate a popular music video, as voted for by the student group, with the aim of producing a new portmanteau video that showcases the varied animation tastes of the class as a whole.

Mixed Media Dissertation (20 credits)

This module develops your skills in research, analysis and the construction of an academic argument through the production of a mixed media dissertation on a chosen subject relevant to animation. A mixed media dissertation may take the form of a written dissertation or an alternate practical form, for example an animation that introduces theoretical concepts.

BA Animation Production is designed to introduce you to a wide range of animation aesthetics and contexts. The skills you will gain are useful in a broad range of professional environments and are transferable across a wide range of careers where critical awareness and technical knowledge are essential requirements. The programme would also provide a foundation for postgraduate study at Canterbury Christ Church University or elsewhere.

Fees

Tuition Fees for 2019/20 have not yet been finalised. Course webpages will be updated with Tuition Fee information once these have been agreed.

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

CategoryDescription
Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

Course specific costs

CategoryDescription
Text books No purchase is mandatory.

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIncluded in the tuition feeAdditional cost to student
Field trips (including trips abroad and trips to museums, theatres, workshops etc) No, if the trip contributes to the course as an optional module. Yes if the trip is optional.
Travel and accommodation costs for placements  No

Travel and accommodation costs for professional placements within the Education and Health & Wellbeing Faculties.

Travel and accommodation costs for other work placements. 
Text books No Own purchase text books.
DBS / Health checks No Yes
Professional Body registration No Yes
Travel to other sites (e.g. travel to swimming pool for lessons) No Yes
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons. Yes, where the clothing is kept by the student and not essential for health and safety reasons.
Learning materials Essential learning materials (excluding text books) in connection with the course. Additional materials beyond the standard provision essential for the course or where the costs are determined by the student’s area of interest and the outputs are retained by the student.
Library fees and fines No Yes
Printing and photocopying No Yes
Social events No, unless the event forms an essential part of the course. Yes, unless the event forms an essential part of the course.
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire/ photography are additional costs payable by the student.

Teaching

You will be taught through a combination of lectures, seminars and practical workshops. You will typically have around 12 contact hours per week, though your actual contact hours will depend on the optional modules you select.

Seminars in smaller groups will enable you to discuss and develop your understanding of topics covered in lectures.  In addition, you will meet with your academic personal tutor. 

You will use industry-standard software. You will have access to specialist facilities throughout your course.

In each year of the course you will have opportunities to enhance your employability through the ‘Creative Careers’ modules.

Independent learning

When not attending lectures, seminars, practical workshops or other timetabled sessions you will continue learning through self-study.  Typically, this might involve working on your practical animation projects, fine-tuning pre-production documents, post-production work, reading journal articles and books, undertaking research in the library, all to prepare yourself for upcoming practical workshops, lectures and seminars.

Your module tutor will direct you towards specific readings and/or activities to complete before class.

For the Mixed-Media Dissertation in Year 3 you will undertake independent research. You will work under the supervision of a member of the course team. You will meet with your supervisor regularly.

To further support your independent study you will receive a £1,000 subsidy at the start of the course towards the purchase of a tablet or laptop. These tablets or laptops will enable you to continue to work on your coursework in a flexible manner outside class time.

Overall workload

For each 20-credit module your total study time will average about 12 hours a week.

Your overall weekly workload typically consists of 36 hours, including 12 hours of contact and 24 hours of independent learning and assessment activity. In addition, there will be field trip opportunities.

Academic input

The team consists of highly qualified academics and practitioners with a wide range of expertise and experience.

All members of the teaching team are qualified to postgraduate level and are research-active. They have experience in delivering research-informed teaching. You should note members of the teaching team might change.

Guest speakers from industry as well as postgraduate students sometimes assist in teaching and assessing some modules. However, experienced academics teach the vast majority of lectures and seminars.

Assessment

All modules on Animation Production, apart from the 40-credit Year 3 Final Project, are worth 20 credits and typically feature two points of assessment. All assessed work is supported through formative feedback provided by tutors, either based on rough practical work or draft written work. Extensive summative feedback is also provided by tutors to help you progress from module to module.

Percentage of the course assessed by written/practical coursework

Practical coursework is the main means of assessment. The approximate percentages of the course assessed by written/practical coursework is as follows:

Year 1

25% written coursework, 75% practical coursework

Year 2

25% written coursework, 75% practical coursework*

Year 3

20% written coursework, 80% practical coursework*

* the precise split between practical and written coursework in Years 2 and 3 depends upon your choice of optional modules.

Feedback

Feedback is intended to help you learn and you are encouraged to discuss it with your module tutor. We aim to provide you with feedback on your assessed work within 15 working days of hand-in.

Animation Production is taught in the School of Media, Art and Design’s specialist facilities on our city-centre campus, which include high­ specification Apple Macs, professional standard DSLR cameras, Dragonframe software for stop­frame animation and access to full Adobe Creative Suite software.

Our new art and design building on our Canterbury campus is scheduled to open in September 2018. The building will have bespoke learning spaces for our art and design students and will be equipped with the latest technology.

The School runs an international animation festival, Canterbury Anifest. Students on Animation Production will be encouraged to get involved with the festival whether through free attendance, helping to run the festival or by submitting their animated films for consideration in the Student Film category of the Anifest Awards.

Fact file

UCAS code

  • W616 Animation Production, BA - 2019/20

Institutional code

  • C10

Length

  • 3 years full-time

Starts

  • September 2019

Entry requirements

Location

School

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Last edited 09/04/2018 15:11:00

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Last edited: 09/04/2018 15:11:00