Staff Profile

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Ms Heidi Colthup

Senior Lecturer

School: School of Humanities

Campus: Canterbury

Tel: 01227 921791

Profile summary

Heidi Colthup teaches on the Creative and Professional Writing degree programme. She began her career as a teacher and has taught across the age ranges in a wide variety of settings. After retraining as an artist and then writer she has been a regular columnist for a national magazine, as well as continuing to freelance as a writer and editor for both traditional print and online outlets.    

She currently teaches Writing for Magazines, Newspapers, and the Web, Marketing and Selling Your Work, and also co-ordinates the Final Year Independent Study for CPW students. She also has responsibility for Employability on the CPW programme and organises work placements for second year students. 

Research and knowledge exchange

Heidi is currently researching narrative in video games and electronic literature in order to complete her PhD in English Language and Linguistics at the University of Kent. Her research interests also include Postmodern and Digimodern literature, emergent narratives in video games, cognitive narratology, social media, and contemporary culture within the digital humanities. 

Teaching and subject expertise

Heidi is a member of PALA - The Poetics and Linguistics Association - http://www.pala.ac.uk/

External activities


Recent conference papers include:


September 2016          ‘“You were all the world like a beach to me” The use of second person address to create multiple storyworlds in literary video games: “Dear        Esther”, a case study’

                                    ‘Expanding Universes: exploring transmedial and transfictional ways of world-building

                                    Facta Ficta Research Centre

                                    Jagiellonian University, Krakow, Poland

 

September 2016          ‘Print vs. Online Journalism’

Page Break Festival

Invited panellist, Dublin + Holland, MSL, Seashore Rickshaw, Arts Council England, Hastings         

 

July 2016                    ‘“You were all the world like a beach to me” The use of second person address to create multiple storyworlds in literary video games: “Dear Esther”, a case study’

                                    ‘In/Authentic Styles: Language, Discourse and Contexts’,

                                    Poetics and Linguistics Association Conference

                                    Università degli Studi di Cagliari, Sardinia

 

May 2016                    ‘The Importance of the Gamification Narrative’

‘Playing Games and Improving Services’ Kent Connects

Dreamland, Margate

 

October 2015              ‘The case for Video Games as Postmodern Fiction’

                                    Postgraduate Research Cafe

                                    University of Kent

 

July 2015                    ‘Player agency doesn’t exist; Reader agency is real – the case for redesigning terms in the multiform digital narrative’

                                    Poetics and Linguistics Association Conference

                                    University of Kent


February 2015            ‘Video Games: Creative Storytelling’

                                    GEEK 2015

                                    Game Expo East Kent

 

July 2014                     ‘Collaborative Partnerships and Impact’

                                    Reassessing Women's Writing of the 1840s and 1850s

The First International Conference of the International Centre for Victorian Women Writers: From Bronte to Bloomsbury.

 

‘Ludonarrative Dissonance – can literary games learn from traditional literature?’

                                    Literary Semantics: Past, Present, Future?

The 6th Conference of the International Association of Literary Semantics (IALS)

 

 

June 2014                 ‘Feminism and the Language Problem’

‘Full English Festival’ University of Kent

Invited speaker in conversation with Professor Jennifer Coates

 

March 2014           ‘Ludonarratives vs. Traditional Narrative - How ‘The Stanley Parable’ engages the player/reader more effectively than ‘Assassin’s Creed’’

Ling Lunch Series

Centre for Language and Linguistics Studies, University of Kent

 

June 2013                 ‘Hyperfiction – Where did it all go wrong?’

Ling Lunch Series

Centre for Language and Linguistics Studies, University of Kent

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Last edited: 05/12/2017 04:33:00