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BA single honours Music and Media Production* 2018/19

Year of entry

Great news!

We now have planning permission to build a new £12m arts facility in Canterbury, equipped with the latest technology and bespoke learning spaces for our arts and humanities students. We expect our new arts building to open on the main campus in September 2018, with building work starting this summer.

Find out more about these specialist facilities in our video.

*Subject to validation

Our new exciting Music & Media Production course explores the creative use of sound and music and its interaction across a diverse range of digital and analogue media. You will be taught by internationally recognised sonic artists, composers, media practitioners, producers and theorists. You will gain practical experience and develop your theoretical knowledge of creative sound and media production.

You will explore areas including:

  • live audio-visual performance
  • audio-visual artworks and installations
  • sound for gaming and animation
  • sound design and music technology
  • music for film and media
  • internet and other digital platforms
  • film and video production

Sound and music are essential elements of all contemporary media, from television and film to games and online. This course gives you hands-on experience of music and media production across a range of media forms, along with the contextual and theoretical knowledge you need to help build a career in music and media.

The course is taught by internationally recognised sonic artists, composers, film makers, radio producers and theorists. Facilities include sound recording and mixing studios, rehearsal and performance areas and Mac labs. Specialist media production facilities include TV and radio studios, video editing suites, and a dubbing theatre.

The course is suitable for those with an interest in sound and music production for the media. Graduates from the course might go on to work in a number of music and sound production areas, including: sound recording for film and television; sound design for film and television; radio production; sonic arts; and commercial composition for media.

The Music and Media Production programme explores the creative use of sound and music and their interaction across a range of digital and analogue media. You will be taught by internationally recognised sonic artists, composers, film makers, radio producers and theorists. You will gain practical experience of music and media production and develop your theoretical knowledge of creative sound and media production exploring areas such as:

  • Live audio-visual performance
  • Audio-visual artworks and installations
  • Sound for gaming and animation
  • Sound design
  • Music technology
  • Music for film and media
  • Internet and other digital platforms
  • Film and video production

Two core modules dealing with employability are provided in the final year of the programme, supporting students to prepare themselves for employment. One of these – The Work-Based Learning module – includes a student-organised voluntary placement.

The UK’s Creative Industries grew by 8.9 per cent in 2014 – almost double UK economy as a whole. These industries generate nearly £9.6 million per hour, and are now worth a record £84.1 billion to the UK economy (source: Department for Culture, Media and Sport, Jan 2016)

Year One

Core Modules

Music and Media Production in Context

This module aims to introduce you to a number of critical and theoretical approaches to music and media production. The module also aims to give a sense of the historical discourses relating to music and media, while also applying critical and theoretical approaches to contemporary developments. Lastly, the module aims to provide you with a critical and theoretical framework for your own creative work in music and media production.

Digital Literacy

This module introduces you to key creative learning processes, including research, ideas generation and presentation, alongside key computing skills and the creative use of relevant software. The aim of the module is to enable you to develop your creativity as a media and music practitioner, and to provide you with the support and knowledge you need to maximise the learning opportunities available to you on the programme.

Audio Sequencing and Recording

This module is designed to provide you with a grounding in the applications and techniques of MIDI and audio sequencing. The module will focus on commercial music recording and production methods and will relate, for example, to the practical production of demo-format recordings required for Songwriting. Through in-class exercises and project work you will develop a practical ability in the use of sequencing software and the skills to produce stereo masters that combine MIDI and audio sources in an effective and creative way.

Sampling and Creative Composition

This module is designed to introduce you to essential sampling and sound manipulation practices and the ways in which these techniques can be applied to creative work. You will create a portfolio of sound studies that focus upon specific sampling and audio manipulation techniques and will be encouraged to develop these processes in a larger sound work or composition.

Film Production

This module will introduce you to the safe and effective use of single camera production equipment and techniques relating to their use and to provide opportunities to develop organisational, creative and technical skills within the context of film production. Additionally, the module will provide opportunities to develop team skills and to integrate theoretical concepts within practical production. You will be expected to develop an awareness of the technical and vocational demands that are specific to their production roles. Through the production of a short film project, students are afforded opportunities to develop a range of organisational, creative and technical skills, including: time management, interpersonal and group communication skills, and problem solving strategies.

Radio Production

This module aims to introduce you to the safe and effective use of radio production equipment. It aims to provide opportunities for you to develop organisational, creative and technical skills within the context of radio production. Additionally, it aims to provide opportunities to develop team skills within radio production and to integrate theoretical concepts within practical production.

Year Two

Core Modules

Creative Sound Design

This module aims to provide a substantial practical overview of studio-based approaches to sound design and electronic composition. A broad and diverse approach will be taken, emphasizing, for example, the influences of dance music and film sound, academia, the avant-garde and the commercial music industry on the shaping of the contemporary studio composer, and you will be encouraged to reflect on these influences within a creative portfolio of works.

Music in the Media 1

The aim of this module is to give you an introduction to the skills, approaches and insights needed to produce music for the media. You will develop the ability to compose music that enhances moving images and will learn to engage those stylistic conventions and techniques most commonly encountered in bespoke media music. You will develop those sequencing and arranging skills needed in the production of smaller-budget media music and will also be presented with opportunities to develop skills in sound design that may be used alongside or as an alternative to more traditional compositional skills.

Creative Practice 1 and 2: Radio

These modules aim to build on the production skills and learning of Year One in part by extending the range of facilities and equipment available to you. The module aims to combine and integrate practical and theoretical considerations by making connections with the work undertaken in year two theory modules.

Creative Practice 1 and 2: Film

These modules aim to build upon the production skills and learning of year one, by extending the range of facilities and equipment available to you and through developing links with level two theory modules. Practical tuition will provide the opportunity for you to produce your coursework in a variety of genres.

Year Three

Core Modules

Industry Perspectives

This module focuses on employability and is built partly around presentations and workshops delivered by industry practitioners. It introduces you to critical issues related to working in music and media production including working practices, funding, developing portfolios, studio setup, working as an indie, tax returns and bidding for funding. You will produce a portfolio of work including a sector analysis of an aspect of music and media production that interests you, identifying practitioners and processes and potential work placement opening.

Work-Based Learning

This module builds on the work undertaken in Industry Perspectives, and includes lectures and workshops from industry practitioners, developing business ideas and industry analyses. You will also have the opportunity to broaden your understanding of work in the creative industries by undertaking a student-organised voluntary work placement or alternative assessment.

Year One

Likely Optional Modules

Editing and sound design for film

The module aims to develop your understanding of editing and sound design for film through the critical analysis of a range of cinematic texts and associated production practices. The module examines the use of music, voice and sound effects in film, and how these are combined in an integrated soundtrack. The module also examines the chronological and historical development of film editing and sound design to provide a context for year two media production modules.

Radio Art

The aim of this module is to provide you with an introduction to the context, skills, approaches and insights needed to produce radio art. You will develop the ability to compose for radio and a variety of related media platforms. You will gain an understanding of the conventions and techniques employed by sound and radio artists, develop production skills for the creation of radio art projects, and build on your compositional skills for broadcast and expanded radio practice.

Electronic Music Performance

The aim of this module is to explore and develop approaches to live performance in the electronic music setting. Building upon material covered in modules such as ‘Software Techniques 1 and ‘Music, Technology, and Culture’, the module will consider a range of practices and technologies used in the performance of electronic music, enabling you to develop techniques that can be applied in both solo and ensemble settings. You will also gain an awareness of relevant musical styles and creative practitioners in the field of live electronic music, consider topics such as instrument design, improvisation, experimental composition, physical gesture, and ‘liveness’ in electronic music performance.

Online Promotion

This module is designed to introduce you to methods by which music-based media can be promoted using online digital multimedia. Traditional, current and emergent media are reviewed as you explore graphic and visual representation of musical subject and style in the context of online promotion.

Music Enterprise

The aim of this module is for you to develop an understanding and appreciation of how music and the music industries, in various guises, can generate income. It considers the various elements that contribute to ensuring that composing, performing and recording rights are managed effectively and fairly and includes focuses on music publishing, entertainment law and copyright, performance and recording, venue and tour management and record label management.

Live Sound

This module provides coverage of the methods and processes undertaken when mixing audio for live performance band settings. Through addressing the principles of audio signal paths, processing and mixing for both audience and performers, you will explore the application of appropriate hardware in the live sound environment, supported by an overview of audio, technological and engineering discipline and theory. You will be introduced to criteria informing technical and aesthetic choices in the production of audio for live performance and opportunities will be available for the practical application of live sound skills within course performances.

Game Arts

This module explores creative disciplines that contribute towards games design, including illustration and visualisation, animation, sound design, game mechanics, writing and marketing. You will be introduced to these different subject areas and produce a portfolio of practical work linked to them.

Film Sound and Music

This module aims to enable you to critically examine the role played by sound in film. You will study the dominant critical and theoretical frameworks in which film sound has been understood, and relate these to production practices and developments in film sound technology. The module also considers the relationship between the spectator and the film text, in terms of the ways in which sound works to produce meaning and emotional effects for the audience. Finally, the module aims to enable you to make critical connections between film and other forms of auditory experience in order to better understand the use of sound in cinema.

Digital Multimedia

This module combines a variety of different forms to create a practical answer to a theoretical question. Using Adobe After Effects, you will learn a variety of different techniques including motion graphics to create a moving image product. You have the choice to include photography, animation, video, sound or vector graphics to create your project.

Year Two

Likely Optional Modules

Specialised study by Practical Project 1 and 2: Film or Radio

These modules aim to develop further the technical and creative skills you developed at Level 5, and apply them to the production of practical projects in film or radio. The module also aims to present you with opportunities to integrate theory with practical production work. Through the production of film or radio projects, you will further develop your organisational and problem solving skills alongside your creative and technical skills.

Independent Creative Project A and B

These modules will enable you to undertake a substantive project which may be practical with an accompanying reflective commentary or research based in the form of a dissertation. The module is taught in two parts. Independent Project A focuses on developing research skills though the presentation of a written research plan, annotated bibliography and literature review and contextualisation whilst Independent Project B allows you to develop the work in practical or written form. If you take Independent Project A you would generally be expected to take Independent Project B in order to see your project through to completion.

Film Music A

The module aims to give you an understanding of the process of writing music for film and you will be introduced to the development of the language of film music, film scoring techniques and to broader cultural and critical issues. The module covers a variety of composers working in the industry today with a focus upon the detail of influential works and practical exercises extend further the creative and technical skills developed during level two of the course within modules such as Music in the Media and Songwriting 2.

Film Music B

Continuing from Film Music A, this module aims to develop your understanding of the language of film music, film-scoring techniques and the broader cultural and critical issues. You will develop composition, production, and software techniques and apply these skills to the creation of music for film. Practical exercises extend further the creative and technical skills developed during Film Music A and you will also be required to produce a show-reel of your work and supporting documentation, as if presenting to an agent or client.

Sound Art A

This module includes a strong emphasis on emergent forms of sound design, and alternative approaches to composition will be explored. You will be introduced to a range of skills, such as formulating project proposals and creating documentation, whilst new developments in Sound Art are discussed through a variety of lectures and practical demonstrations. You will also be encouraged to collaborate with visual media artists, such as photographers or web designers, in the creation of a mixed-media work.

Sound Art B

This module is designed to build upon knowledge developed in Sound Art A. You will be introduced to technical and artistic skills necessary to produce a large-scale non-linear installation work. Installation art and interactivity will be discussed through a variety of lectures and practical demonstrations. You will also be encouraged to collaborate with visual media artists, such as photographers, web designers or film-makers, in the creation of a mixed-media work.

Audio for Games and Interactive Media

This module is designed to introduce you to methods by which audio material can be creatively used with game or app design. You will review coding and app design and will be encouraged to explore innovative approaches to game soundtrack or app design from a sonic/musical perspective. Especially relevant to this module is the focus upon interactive, non-linear sound design and the ways in which it differs from Film or TV composition.

Studio Composition

This module aims to develop your ability to conceive and realize original compositions through creative use of the music production studio. You pursue individual areas of interest in technology-based music composition, devising creative ideas and the work of contemporary composers and producers in various genres is considered, with a particular emphasis on how methods of production (including studio process, collaboration, and relevant technologies) influence the creative output.

Music in the Media 2

The aim of this module is to develop skills related to the creation of music and sound for various forms of media. Concepts and practices introduced in Level 5 Music in the Media 1 are extended and applied to the creation of a body of work that reflects your individual areas of interest. You will develop composition, production, and software techniques and apply these skills to the creation of music for various forms of media. Through the use of industry briefs, you will develop the ability to work under time constraints, to specific creative guidelines.

Music Business Futures

The aim of this module is to develop a clear and deep knowledge of the current music industry informed primarily by investigation and practice. The module focuses in detail on the many new and emerging technologies available for promotion, discovery, distribution and consumption of music via the Internet and mobile networks that are currently being explored within the industry. The changing attitudes to copyright law is considered in the context of music copyright control in the digital age, plus online product marketing and music publishing in order to provide a ‘digital sense’ of real-world music business activity.

Editing: History, Technique Art and Craft

The course aims to further your critical awareness of editing theory and practice through the analysis of a range of relevant cinematic texts, practical productions and technical exercises. You will be introduced to a number of key issues and debates concerning editing and will consider how meanings are produced through image and sound technique, art and craft and these lead to collective interpretation/reading. The course will advance further the chronological and historical development of editing procedure and provide a theoretical context for the year three specialised practical courses. Through a series of lectures and practical workshops, this course should promote active critical debate, practical and technical knowledge and further inform further students’ production work.

Sound Studies

This interdisciplinary, cross-media module aims to introduce you to a selection of audio production practices and associated critical theories as they relate to a range of audiovisual and sonic media forms. The module aims to situate sound practice within a range of historical and cultural contexts, and to bring to the analysis of audiovisual texts and practices critical, conceptual and theoretical resources drawn from a range of disciplines. Additionally, the module will enable you to produce a practical sound project and situate your own creative work within relevant theoretical and critical contexts.

Realtime Visual Performance

The module aims to develop your critical and conceptual knowledge and understanding of the history and practice of real-time visual performance. Additionally, the module aims to enable to you to develop your own creative practice in real-time visual performance through the development of skills and knowledge required to produce and perform visuals for live events, stage, music performances, gallery installations and/or to produce digital artworks outside normal cinematic conventions. Finally, the module aims to situate the real-time visual performance in relation to other audio visual practices in the arts, within both historical and contemporary contexts.

The programme aims to prepare students to develop careers in the contemporary music and media production environment, in which multi-skilling and cross-platform working practices have become increasingly important. The programme is designed to prepare you as a creative practitioner to develop a career in areas such as: commercial composition for media, sound design and editing, radio production and sound recording. Graduates will also be able to pursue a variety of graduate level careers, or to continue their education by progressing to a Masters’ degree or PhD qualification.

Tuition Fees for 2018/19 have not yet been finalised - please read the 2018/19 Tuition Fee Statement for further information regarding 2018/19 tuition fees and year on year fee increases.

Fees

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students are expected to meet.

Costs applicable to all students

CategoryDescription
Text books Own purchase text books
Travel to other sites Where travel to other sites is required, this will be payable by the student
Library Fees and Fines Where students fail to return loaned items within the required time they will be responsible for the cost of any Library Fees and Fines applicable
Printing & Photocopying The cost of printing and photocopying undertaken by students to support their individual learning are payable by the student
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire / photography are additional costs payable by the student

Course specific costs

CategoryDescription
Kit It is recommended that students studying Music and Media Production should supply their own headphones and have a portable hard-drive with at least 500GB capacity. We estimate that the cost for these would be around £75 combined.
Text books No purchase is mandatory.

General principle policy

The University’s general principles policy for additional course fees are set out here

CategoryIncluded in the tuition feeAdditional cost to student
Field trips (including trips abroad and trips to museums, theatres, workshops etc) Yes, if the trip contributes to the course (whether it is part of an optional or compulsory module), but not including food and drink. Yes, if the trip is not an essential part of the course but is offered as an enhancement or enrichment activity, or for a student’s personal development.
Travel and accommodation costs for placements  No

Travel and accommodation costs for professional placements within the Education and Health & Wellbeing Faculties.

Travel and accommodation costs for other work placements. 
Text books No Own purchase text books.
DBS / Health checks No Yes
Professional Body registration No Yes
Travel to other sites (e.g. travel to swimming pool for lessons) No Yes
Clothing / Kit Yes, where the clothing / kit is essential for Health & Safety reasons. Yes, where the clothing is kept by the student and not essential for health and safety reasons.
Learning materials Essential learning materials (excluding text books) in connection with the course. Additional materials beyond the standard provision essential for the course or where the costs are determined by the student’s area of interest and the outputs are retained by the student.
Library fees and fines No Yes
Printing and photocopying No Yes
Social events No, unless the event forms an essential part of the course. Yes, unless the event forms an essential part of the course.
Graduation ceremonies It is free for the student to attend the ceremony itself. Guest tickets and robe hire/ photography are additional costs payable by the student.

Composition of the Course

You will be taught by a combination of lectures, seminars, tutorials, screenings and workshops.

Academic input

The programme is delivered by an experienced team of Principal Lecturers and Senior Lecturers in Music and Media Production, supplemented by a variety of industry professionals who contribute as sessional lecturers or guest speakers. All of the staff teaching production modules are music or media practitioners, and are active as performers, producers, composers or researchers in their particular areas of specialism.

You will be assessed by a combination of practical and written assessments. In theory modules this is normally by essay or dissertation. In practical modules you will normally be assessed by practical project accompanied by a written evaluation.

We now have planning permission to build a new £12m arts facility in Canterbury, equipped with the latest technology and bespoke learning spaces for our arts and humanities students.

We expect our new arts building to open on the main campus in September 2018, with building work starting this summer.

Our main campus in Canterbury has city centre facilities on its doorstep and, of course, you will benefit from all the new arts building has to offer.

 

UK/EU

Full-time study

Apply via UCAS

Part-time study

Apply directly to us

International

Full-time study

Need some help?

UK

For advice on completing your application please contact the Admissions Enquiry Team:

Email: admissions@canterbury.ac.uk
Tel:+44 (0)1227 782900

EU/International

Contact our International Team

Fact file

UCAS code

  • W390 Music and Media Production

Institutional code

  • C10

Length

  • 3 years full-time

    6 years part-time

Starts

  • September 2018

Entry requirements

  • A typical offer would be 88-112 UCAS Tariff points .

    More entry requirement details.

    Applicants may be invited to an audition and interview to discuss their experience of music technology and/or media production.

Location

School

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Last edited: 18/09/2017 12:23:00