Digital Media

BA single honours or in combination with another subject Digital Media 2016/17

Today’s digital media - computers, the web, video games, digital television, smart phones, and so on - occupy an increasingly important role in our lives, changing how we live, work, and play.

The Digital Media programme aims to explore this exciting field, offering students a wide range of opportunities to engage with digital media in creative ways, while also evaluating the critical and theoretical shifts that go hand in hand with these new forms of media production.

The programme is delivered within the specialist facilities of the Canterbury Campus, offering an inspiring backdrop for the study of digital media. The Powell Building houses specialist digital media suites, with the very latest computer hardware and software, supported by dedicated technicians.

Using state-of-the-art facilities from high-end computer suites to professional video and sound recording equipment, modules are offered in web design, computer animation (2D and 3D), digital imaging, game design, graphic design, and other computer-based creative skills. Regular field trips and gallery visits are offered, with guest classes delivered by industry practitioners and visiting artists.

At Year 1, students learn about the fundamental principles of digital technologies and digital theory. This includes practical productions involving web design, digital imaging, multimedia, computer animation, scripting, and exercises linking practice and theory as an introduction to digital media as a university subject. Students learn how to demonstrate a practical understanding of the relationship between form and content in the production of digital media, and develop an appreciation of how to articulate in writing an awareness of the relationships between theory and practice.

At Year 2, more specialised areas of study are available, permitting students to develop more advanced skills in areas such as web design, 2D and 3D computer animation, interactive narratives, digital imaging and multimedia - interactive design for web, DVD, apps, mobile phone, or other media. Alongside these practical elements students study the history and significance of digital media and critical approaches to digital creativity. Students learn how to display an analytical understanding of the relationship between form and content in their productions and theoretical writing.

At Year 3, greater specialisation is encouraged. Students define areas of further specialism in negotiation with tutors. Group and individual creative projects are available, and students work towards submission of a year-long project that demonstrates their skills and knowledge of digital media theory and production. A production presentation accompanies all practical productions, permitting students to demonstrate their reflective and critical engagement with the relationship between theory and practice, and the dynamics of presenting structured ideas and plans to others.

A professional creative practice module also offers students the opportunity to work with ‘live’ clients, digital media practitioners working in the creative industries. Advanced digital media research, extending topics encountered at levels one and two is also undertaken, with students submitting a written dissertation.

The Digital Media Programme provides student with the ability to provide individual responses to problem-solving creative challenges. Graduates from the programme should therefore be suited to working in a wide variety of contexts where critical awareness and technical knowledge are essential skills.

Students graduating from Digital Media will be strongly placed to enter the modern workplace, with computer skills a marketable asset across a wide range of different fields, including the media and creative industries. Graduates may also go on to undertake a higher degree at Canterbury Christ Church University or elsewhere. Graduates have found relevant employment in a variety of professional disciplines including animation, web design, digital imaging, and graphic design.

Fees

The 2015/16 and 2016/17 annual tuition fees for this course are:

 UK/EUOverseas*
Full-time

£9,000**

£11,000

Part-time

N/A

N/A

Tuition fees for all courses are payable on an annual basis, except where stated.

UK/EU full-time tuition fees for this course are set in line with the current maximum regulated tuition fee levels permitted by the UK Government.

Overseas full-time tuition fees for this course may be subject to an annual inflationary increase in every year where the course lasts more than one year. 

*Overseas fee scholarships may be available for eligible students. For further information please contact fees@canterbury.ac.uk or the International Office: ipo@canterbury.ac.uk.

**Full-time courses which have a Foundation Year 0 will have a 2015/16 and 2016/17 UK/EU tuition fee of £6,000 in Year 0.

Further information

Additional course costs

Although we aim to minimise any additional costs to students over and above the course tuition fee, there will be some additional costs which students on courses are expected to meet. 

Read further information about the general additional costs which apply to courses at Canterbury Christ Church University.

Some categories of additional costs are always payable by the student, as set out in the general principles.  These include costs for own purchase text books; DBS / Health Checks (although some may be reimbursed); Professional Body registration; travel to other sites; Library Fees and Fines; Printing & Photocopying; and travel and accommodation / subsistence costs whilst on Placements or Exchange visits.

Knowledge and understanding are developed through lectures, seminars and tutorials within modules such as Digital Aesthetics and New Media and Society, as well as within modules; lectures, seminars, workshops, project work, tutorials and critique; workshops, tutorials and presentations within modules.

Knowledge and understanding are assessed through a range of assessment methods including coursework, production dossiers, seminar presentations, reflective commentaries.

Coginitive/Intellectual skills are assessed through a range of assessment methods including coursework, seminar presentation, reflective commentaries and essays.

Subject-specific skills are assessed through a range of assessment methods including coursework, presentations, reflective commentaries and group critique.

Graduate skills are assessed through written and practical coursework, production presentations, essays, exams and a final year dissertation.​

Fact file

UCAS code

  • N53W Digital Media

Length

  • 3 years full-time

Entry requirements

Location

School

More about

Share

Connect with us

Last edited: 16/05/2016 10:40:00