Emerging trends in social software for education An examination of the development and convergence of social software tools and services and the wider Web 2.0 ecosystem. This article looks at how these connected networks of people, data and services offer great potential for education and the ability to help socialise and personalise learning. |  |
Learning networks in practice Stephen Downes (NRC) explains network theory, which puts the network at the heart of learning. Learning networks prioritise learning in communities, content creation and context based learning. He explores the emerging concept of the Personalised Learning Environment (PLE), a loose collection of tools, services, people and resources, as a way of harnessing the power of the network. |  |
The challenge of new digital literacies and the 'hidden curriculum' Author Jo Twist (ippr) looks at how young people are using digital media and new technologies outside of the classroom. She explores the challenges for education in understanding this ‘hidden curriculum’ and the need to teach the skills, knowledge and digital literacy for young people to become full participants in the networked knowledge society. |  |
How to teach with technology: keeping both teachers and students comfortable in an era of exponential change This paper looks at the challenges for some teachers in trying to keep up with the speed of technology developments and the ‘digital natives’ they find in their classrooms. He suggests a possible approach to this problem which allows each group to make the best use of their particular strengths. |  |
Games in education In these two articles Futurelab and Becta look at the use of commercial games in education. |  |
Ubiquitous computing David Ley (Becta) explores how a range of technologies are enabling computing to move from the virtual to the physical world as more devices, objects and places become connected and addressable. David Ley (Becta) explores how a range of technologies are enabling computing to move from the virtual to the physical world as more devices, objects and places become connected and addressable. |  |